Greetings Exiles!
Today we’re releasing our new update, focused on re-balancing a few aspects of the game. We’ve focused on followers and world bosses, making thralls slightly less of a powerhouse, but also toning down bosses’ health pools accordingly. The goal of these changes is to increase player power compared to Followers. We’ll continue to look at ways to re-balance the game, and we can’t wait to show you what’s coming in the near future.
With this update we have also fixed many of the issues that affected the avatar system in the game, fixing some exploits that abused them as well as re-balancing some of its core mechanics. They are still not enabled in official servers, but we will let you know in advance once we flip the switch during the upcoming weeks.
Additional to these changes we have also implemented the Funcom Live Services into the game that aims to create a smoother user experience while playing online, as well as removed Denuvo from the ... Read more
Today we’re releasing our new update, focused on re-balancing a few aspects of the game. We’ve focused on followers and world bosses, making thralls slightly less of a powerhouse, but also toning down bosses’ health pools accordingly. The goal of these changes is to increase player power compared to Followers. We’ll continue to look at ways to re-balance the game, and we can’t wait to show you what’s coming in the near future.
With this update we have also fixed many of the issues that affected the avatar system in the game, fixing some exploits that abused them as well as re-balancing some of its core mechanics. They are still not enabled in official servers, but we will let you know in advance once we flip the switch during the upcoming weeks.
Additional to these changes we have also implemented the Funcom Live Services into the game that aims to create a smoother user experience while playing online, as well as removed Denuvo from the ... Read more