JohnM

JohnM



29 Mar

Post
    JohnM on Steam - Thread - Direct


When we launched Artifact, we expected it would be the beginning of a long journey, that it would lay the foundation for years to come. Our plan was to immediately dive into our normal strategy of shipping a series of updates driven by the dialogue community members were having with each other and with us.

Obviously, things didn't turn out how we hoped. Artifact represents the largest discrepancy between our expectations for how one of our games would be received and the actual outcome. But we don't think that players misunderstand our game, or that they're playing it wrong. Artifact now represents an opportunity for us to improve our craft and use that knowledge to build better games.

Since launch, we've been looking carefully at how players interact with the game as well as gathering feedback. It has become clear that there a... Read more

11 Jan

Post
    JohnM on Steam - Thread - Direct
  • Added a bindable key for typing a custom message on your tower in the active lane.
  • Increased maximum custom message length.
  • Increased visibility of chat wheel mute button.
  • Replaced "Chat with Opponent" button on the end game screen with an "Add Friend" button if you are not friends with your opponent.
  • Last action is shown as a mini card on the HUD.
  • Fixed many cases of last action details not listing the targeted cards.
  • Fixed glossary keywords not working when inspecting active ability actions.
  • Fixed some cases where the last used AI deck was not saved.
  • Added the ability to send and receive friend requests on the end game screen or using the steam icon in-game.
  • Fixed various Call to Arms leaderboard UI bugs.

Game clock:
  • After you receive the coin, the game clock now waits an additio...
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