JustMooney1

JustMooney1



22 Nov


15 Aug


06 Aug

Post

Heya folks,

Right now we’re evaluating B.R.U.T.E. gameplay, as well as observing how it performs across all modes and skill levels. We are also working to fix movement-related bugs with the B.R.U.T.E. to address exploits.

We will continue closely monitoring and keep you updated!

External link →
Post

Heya folks,

Right now we’re evaluating B.R.U.T.E. gameplay, as well as observing how it performs across all modes and skill levels. We are also working to fix movement-related bugs with the B.R.U.T.E. to address exploits.

We will continue closely monitoring and keep you updated!

External link →

19 Jul

Comment

For the folks inquiring within the thread, we additionally have plans to host a PS4 cup - stay tuned for details :)


18 Jun


14 Jun


07 Jun

Comment

Looked into this and should be fixed in the v9.30 release, y'all can track the progress here! Thanks for surfacing :)

Comment

Hey all,

Update here, def a bug with lighting here when changing graphics settings while you're in-game. We're looking to have a fix in for v9.30. Appreciate y'all surfacing the issue to us! :)

Comment

Originally posted by fattymcribwich

Whatever you guys did it feels like im wearing earmuffs underwater trying to hear audio now.

Hey,

Dug into this and the issue was due to a filter optimization in this update. We'll have a fix for this in 9.30!


31 May

Comment

Originally posted by Noobface_

Is it possible to have someone’s player stay inside of a game (motionless) if they disconnect? That way you can join back but someone could’ve still killed you in that time. Many other games do this and it’s a really neat feature.

We actually implemented this feature in a recent update but disabled due to an associated bug. There's a fix for the issue in the v9.20 update so you'll see this return!

Comment

Originally posted by bradleycarlyle

Is there work being put into the audio side of the game -- it's by far the most important constant in the game and seems to be the weakest link of the game.

Yes! We actually have regular audio updates hitting the FortniteBR sub weekly that generally get crossposted here - you can see our latest one here. Expect the comms to keep coming :)

Comment

Originally posted by ImProspect

Will you be communicating your reasoning behind changes/nerfs/additions to the game in the patch notes more often? Such as in the patch notes for v9.10 where epic's thoughts were communicated at the bottom of each change in italics?

Yes, we plan to continue doing that and in places you feel we could be more clear with our goals behind changes - speak up!

Comment

Originally posted by [deleted]

[removed]

Surprisingly a solid fit, if i was a bit taller would have been perfect. Served me as a good raincoat later that week as well ;)

Comment

Originally posted by StormYern

Hows your day going today devs? love ya, dont forget to take breaks.

Love u 2, p good. Kinda hot here tbh, but excited to be in this thread with y'all :)


21 May

Comment

Originally posted by StereoZ

Internal testing of binaural/HRTF solution that will be a great help to headphone players, as well as other spatialization improvements.

This is the only thing that matters, putting plasters over a bad sound system isn't gonna do much. You said this statement along with the 9.0 patch notes, copy and pasted it actually. So has it gone any further since then or is it just filler?

Not filler, more just ongoing investigation internally. We have a few more in-depth planned test in the coming weeks, we'll make sure to give some more details next update here if possible.


20 May

Comment

Originally posted by SpareCoochie_

It came out today?

Oop, we'll be updating to reflect correct timing which will be later this week.


17 May