On Friday we pushed the code we’ve been working on for the past couple of months to the PTS and we encountered the minor issue of most players not being able to login at all! This was highly likely given the fact that we’ve almost completely rewritten the entire login/logout system. We didn’t however expect the issues to be this drastic as obviously we hadn’t seen this during our QA process.
Initial observations indicate that logins work fine at first but then abruptly stop working completely. We can see this in the log history, green bars are successful logins, red bars are failures:
We suspect what’s happening is a concurrency issue (such as a deadlock) that only happens when there are enough players logging in at the sam...
Read more