Excellent insight, as always. LOL
We appreciate you, @LittleWhiteMouse!
:D
Excellent insight, as always. LOL
We appreciate you, @LittleWhiteMouse!
:D
Richelieu and JB. Hon Hon Hon.
I actually really love the Italian BBs, too. So, I am generally interested in carb botes. Tech tree and premiums.
:)
Would you please cover the topic, "How to turn your desk into a max chillin', hammock hanger, gaming/streaming station extraordinaire" ?
Asking for a friend.
;)
I have killed Aurora once, and I was lucky enough to make it out. My teammates........not so much.
I feel this. I have been playing Avenger, and the lack of speed boost is a little annoying. I kind of like that the pvp aspect is optional (unless you get attacked first). Going after other players does give you a lot more BP, though, but I like the teamwork aspect of going after Aurora and her minions.
Charleston was one of the first ships I played because (as a native South Carolinian) I LOVE Charleston, SC. I like number of guns on the ship, the fire rate, and every time I play it I think of shrimp and grits.
Vittorio Veneto is still my favorite. I was playing the T6 today and was having a good time. I feel super tanky, and I honestly like SAP (although, I know a lot of people have mixed feelings on it).
Someone asked if the waves and currents can move your ship because the graphics feel and look like they can. I am super glad you guys are enjoying the changes. We are constantly impressed by our dev team, too.
WHY IS THIS TRUE!?!?!? XDXDXD
Brunnhilde camo??? LET'S GOOOOOO.
Camos based on the Ring Cycle sound pretty epic, tbh.
Yes! The T8 is my favorite so far, but they are all good!
MAMMA MIA, that's a spicy battleship. But seriously, that is one of my favorite ships ever. She's so much fun.
Hey, everyone!
Thanks for sharing all your thoughts and concerns on this forum post. I will be more than happy to share your sentiment with my team. We wanted there to be a lot of flexibility in how you can complete the dockyard. I personally really like how you can get rewards from each stage without having to pay for anything. It's definitely a grind, but I see that in a lot of the games I play.
Anyway, we hope you enjoy 0.9.12. Y'all have a happy holiday and a happy new year!
Sail
♪
My Georgia, oooo, Georgia
The whole day through
Just an old sweet song
Keeps Georgia on my mind
♪
Yayay congrats
One opinion in this thread that I find particularly amusing is that Zoup is under some kind of influence from being a CC. Probably the first thing I learned about Zoup is that if something is on his mind, he is going to be 100% honest about it. If he doesn't like something, he will openly say that he DOES NOT LIKE it. Knowing that about him makes me trust his opinion when he does like something.
Regardless, I appreciate everyone sharing your thoughts and opinions on the forums. We are listening to you, so thanks for the feedback.
Sail
Commanders!
There is a bug in Update 0.9.9 that leads to a brief decrease of FPS when an enemy ship is spotted. Now we are investigating the cause of this bug and will fix it in the near future.
We apologize for the inconvenience.
-Sail
Hey Captains!
We’d like to thank players who informed us about the issues with CVs after the release and apologize for the inconvenience to everyone.
We would like to give some details about what has happened. In 0.9.9 we've released a global refactoring of CV programming code. While it allowed us to improve the aiming reticles and squadrons responsiveness, the major part of refactoring was purely technical. It was not supposed to change anything gameplay or balance related, but instead improve such under the hood aspects like stability, optimization, sustainability and also pave the way for exploring the hybrids, ASW planes and new gameplay roles for aircraft carriers. Regrettably, due to the complexity of these changes, not everything went well and some issues made it to the main server, which resulted in unintended changes.
One of the major problems with excessive loss of planes returning to aircraft carriers after the attack was ...
Read moreThere are a lot of theories and thoughts on this issue, and I just wanted to share the explanation directly to the forums. I saw the link dropped earlier, but I will post this here as well:
We’d like to thank players who informed us about the issues with CVs after the release and apologize for the inconvenience to everyone.
We would like to give some details about what has happened. In 0.9.9 we've released a global refactoring of CV programming code. While it allowed us to improve the aiming reticles and squadrons responsiveness, the major part of refactoring was purely technical. It was not supposed to change anything gameplay or balance related, but instead improve such under the hood aspects like stability, optimization, sustainability and also pave the way for exploring the hybrids, ASW planes and new gameplay roles for aircraft carriers. Regrettably, due to the complexity of these changes, not everything went well and some issues made it to the main ser...
Read moreTimbits...