Natalia_GGG

Natalia_GGG



18 Nov

Post




In continuation of the series of interviews with our developers, we took a moment to talk with QingYi, one of our concept artists. Throughout his time with us, QingYi has created a lot of key concepts for Path of Exile, from the Shaper and Innocence, to Sister Cassia and the Vox Twins from the Heist expansion. In this interview, QingYi tells us about his background and work at Grinding Gear Games as well as shares some pieces of his awesome artwork.

Hi QingYi, thanks for participating in the interview! Please tell us a little about yourself and what you do at Grinding Gear Games?



I'm an art geek who designs something crazy like monsters, MTX, NPC, environments and graphics as a daily routine. But after work, I do nothing crazy even adopt some grandpa’s hobbies like bonsai and carpenting.

... Read more
Post




In continuation of the series of interviews with our developers, we took a moment to talk with QingYi, one of our concept artists. Throughout his time with us, QingYi has created a lot of key concepts for Path of Exile, from the Shaper and Innocence, to Sister Cassia and the Vox Twins from the Heist expansion. In this interview, QingYi tells us about his background and work at Grinding Gear Games as well as shares some pieces of his awesome artwork.

Hi QingYi, thanks for participating in the interview! Please tell us a little about yourself and what you do at Grinding Gear Games?



I'm an art geek who designs something crazy like monsters, MTX, NPC, environments and graphics as a daily routine. But after work, I do nothing crazy even adopt some grandpa’s hobbies like bonsai and carpenting.

... Read more

17 Nov

Post
In the third entry to this series, we asked SinnerSteven to share the backstory of creating two divination cards, first The Skeleton and then The Bones.

----------------------------------------------------------------------------------------



Starting back in mid-2016, I heard about Path of Exile when I saw some friends talking about it online and posting art of the game's unique items. I've always loved ARPGs with my first ones including Nox, Darkstone, Sacred and of course, Diablo.

Like many people my favorite class in those kinds of games was summoners, more specifically a necromancer archetype. It had been a long time since I played just a good game with a necromancer in ... Read more
Post




In the third entry to this series, we asked SinnerSteven to share the backstory of creating two divination cards, first The Skeleton and then The Bones.










Starting back in mid-2016, I heard about Path of Exile when I saw some friends talking about it online and posting art of the game's unique items. I've always loved ARPGs with my first ones including Nox, Darkstone, Sacred and of course, Diablo.

Like many people my favorite class in those kinds of games was summoners, more specifically a necromancer archetype. It had been a long time since I played just a good game with a necromancer in it, so when I ... Read more
Post




In the third entry to this series, we asked SinnerSteven to share the backstory of creating two divination cards, first The Skeleton and then The Bones.










Starting back in mid-2016, I heard about Path of Exile when I saw some friends talking about it online and posting art of the game's unique items. I've always loved ARPGs with my first ones including Nox, Darkstone, Sacred and of course, Diablo.

Like many people my favorite class in those kinds of games was summoners, more specifically a necromancer archetype. It had been a long time since I played just a good game with a necromancer in it, so when I ... Read more
Post




In the third entry to this series, we asked SinnerSteven to share the backstory of creating two divination cards, first The Skeleton and then The Bones.










Starting back in mid-2016, I heard about Path of Exile when I saw some friends talking about it online and posting art of the game's unique items. I've always loved ARPGs with my first ones including Nox, Darkstone, Sacred and of course, Diablo.

Like many people my favorite class in those kinds of games was summoners, more specifically a necromancer archetype. It had been a long time since I played just a good game with a necromancer in it, so when I ... Read more
Post




In the third entry to this series, we asked SinnerSteven to share the backstory of creating two divination cards, first The Skeleton and then The Bones.










Starting back in mid-2016, I heard about Path of Exile when I saw some friends talking about it online and posting art of the game's unique items. I've always loved ARPGs with my first ones including Nox, Darkstone, Sacred and of course, Diablo.

Like many people my favorite class in those kinds of games was summoners, more specifically a necromancer archetype. It had been a long time since I played just a good game with a necromancer in it, so when I ... Read more

16 Nov

Post
This week we're planning to deploy the 3.12.5 update with a number of fixes and changes, including improvements to the recently introduced Stash Tab Affinities system. We expect this patch to be released within a few days, potentially tomorrow (Wednesday NZT). In the meantime, check out a preview of its patch notes below.

Please note that the following list may be changed prior to the 3.12.5 release.

Heist Improvements
  • Fixed an issue where some Heist doors between your current location and the Heist Target room could lock when Lockdown occurred, preventing you from accessing the Heist Target room.
  • Fixed an issue which could prevent a door in the Death to Darnaw unique Heist from being opened.
  • Fixed an issue where Rusty Crusher's beam skill could continue dealing damage if it was Frozen immediately after using the skill.
  • Fixed an issue which could cause you to get stuck in Heist doors after using Dash...
Read more
Post




This week we're planning to deploy the 3.12.5 update with a number of fixes and changes, including improvements to the recently introduced Stash Tab Affinities system. We expect this patch to be released within a few days, potentially today (Tuesday NZT). In the meantime, check out a preview of its patch notes below.

Please note that the following list may be changed prior to the 3.12.5 release.

Heist Improvements



  • Fixed an issue where some Heist doors between your current location and the Heist Target room could lock when Lockdown occurred, preventing you from accessing the Heist Target room.

  • Fixed an issue which could prevent a door in the Death to Darnaw unique Heist from being opened.

  • Fixed an issue where Rusty Crusher's beam skill could continue dea...
Read more
Post




This week we're planning to deploy the 3.12.5 update with a number of fixes and changes, including improvements to the recently introduced Stash Tab Affinities system. We expect this patch to be released within a few days, potentially today (Tuesday NZT). In the meantime, check out a preview of its patch notes below.

Please note that the following list may be changed prior to the 3.12.5 release.

Heist Improvements



  • Fixed an issue where some Heist doors between your current location and the Heist Target room could lock when Lockdown occurred, preventing you from accessing the Heist Target room.

  • Fixed an issue which could prevent a door in the Death to Darnaw unique Heist from being opened.

  • Fixed an issue where Rusty Crusher's beam skill could continue dea...
Read more
Post




This week we're planning to deploy the 3.12.5 update with a number of fixes and changes, including improvements to the recently introduced Stash Tab Affinities system. We expect this patch to be released within a few days, potentially today (Tuesday NZT). In the meantime, check out a preview of its patch notes below.

Please note that the following list may be changed prior to the 3.12.5 release.

Heist Improvements



  • Fixed an issue where some Heist doors between your current location and the Heist Target room could lock when Lockdown occurred, preventing you from accessing the Heist Target room.

  • Fixed an issue which could prevent a door in the Death to Darnaw unique Heist from being opened.

  • Fixed an issue where Rusty Crusher's beam skill could continue dea...
Read more
Post




This week we're planning to deploy the 3.12.5 update with a number of fixes and changes, including improvements to the recently introduced Stash Tab Affinities system. We expect this patch to be released within a few days, potentially today (Tuesday NZT). In the meantime, check out a preview of its patch notes below.

Please note that the following list may be changed prior to the 3.12.5 release.

Heist Improvements



  • Fixed an issue where some Heist doors between your current location and the Heist Target room could lock when Lockdown occurred, preventing you from accessing the Heist Target room.

  • Fixed an issue which could prevent a door in the Death to Darnaw unique Heist from being opened.

  • Fixed an issue where Rusty Crusher's beam skill could continue dea...
Read more
Post
We've finished accepting submissions to the Hideout Competition[www.pathofexile.com]. Over the next few days we'll be reviewing your hideouts and will announce the winners very soon! In the meantime, check out the recent competition highlights in the video below.


Here is a list of hideouts featured in this video:
Read more
Post




We've finished accepting submissions to the Hideout Competition. Over the next few days we'll be reviewing your hideouts and will announce the winners very soon! In the meantime, check out the recent competition highlights in the video below.



Here is a list of hideouts featured in this video:

  • Treehouse Sanctuary at the Shrine by ...
Read more

15 Nov

Post




We've finished accepting submissions to the Hideout Competition. Over the next few days we'll be reviewing your hideouts and will announce the winners very soon! In the meantime, check out the recent competition highlights in the video below.



Here is a list of hideouts featured in this video:

  • Treehouse Sanctuary at the Shrine by ...
Read more
Post




We've finished accepting submissions to the Hideout Competition. Over the next few days we'll be reviewing your hideouts and will announce the winners very soon! In the meantime, check out the recent competition highlights in the video below.



Here is a list of hideouts featured in this video:

  • Treehouse Sanctuary at the Shrine by ...
Read more
Post




We've finished accepting submissions to the Hideout Competition. Over the next few days we'll be reviewing your hideouts and will announce the winners very soon! In the meantime, check out the recent competition highlights in the video below.



Here is a list of hideouts featured in this video:

  • Treehouse Sanctuary at the Shrine by ...
Read more

13 Nov

Post
Let a mythical creature guard your Exile with the Dragon Apparition Effect! This cosmetic microtransaction summons a graceful blue dragon above the head of your character. For a matching outfit try out a combination of the Revenant Armour Set[www.pathofexile.com] with the Arcane Helmet[www.pathofexile.com], ... Read more
Post




Let a mythical creature guard your Exile with the Dragon Apparition Effect! This cosmetic microtransaction summons a graceful blue dragon above the head of your character. For a matching outfit try out a combination of the Revenant Armour Set with the ... Read more

12 Nov

Post




Let a mythical creature guard your Exile with the Dragon Apparition Effect! This cosmetic microtransaction summons a graceful blue dragon above the head of your character. For a matching outfit try out a combination of the Revenant Armour Set with the ... Read more