In continuation of the series of interviews with our developers, we took a moment to talk with QingYi, one of our concept artists. Throughout his time with us, QingYi has created a lot of key concepts for Path of Exile, from the Shaper and Innocence, to Sister Cassia and the Vox Twins from the Heist expansion. In this interview, QingYi tells us about his background and work at Grinding Gear Games as well as shares some pieces of his awesome artwork.
Hi QingYi, thanks for participating in the interview! Please tell us a little about yourself and what you do at Grinding Gear Games?
I'm an art geek who designs something crazy like monsters, MTX, NPC, environments and graphics as a daily routine. But after work, I do nothing crazy even adopt some grandpa’s hobbies like bonsai and carpenting.
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