Placeholder designs I bet
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Placeholder designs I bet
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We've discussed this at times internally and there are a few concerns that would need to be worked through,
1) Readability - Especially for console players, most banners at the size shown in the mock would be unintelligible. Unless they're much larger, it will still mostly just be colors. This would also impact the compass, since it also needs to show a large enough icon.
2) Mentioned here - Uniform banner icon and background color choices by players. This is becoming less and less of an issue the more icons we introduce, but still collisions happen. I probably wouldn't solve this with more colors under the user's control, if we bothered to differentiate them, we'd probably do something like add a star for each duplicate around the outside or something?
3) Does this buy us anything besides giving the banners more play and will it in practice? When I put my marker down on a city, most of the time it's just immediately overlapped with everyone else's on m...
Read more:) gg.
Read moreHi Chris,
Here's my feedback following my games on Day 1:
To start with over the course of my life all of the colorblind tests I've taken classified me as a mild to heavy Protanopia.
So using the 6 in-game color circles in the accessibility menu... Oddly enough nothing in the Protanopia section worked for me. Tried all the strengths and there was still always 1 or 2 circles where I couldn't make out the middle image. I tried the Tritanopia options after that and same results.
So lastly I tried the Deuteranopia option which did give me some results when looking at the 6 images in the accessibility menu. Deuteranopia with 10 strength allowed me to view pretty much all the images clearly.
So I queued up and played some rounds like this but ultimately wasn't thrilled with it. I was having a little bit better time differentiating between items, the environment, etc. But tbh I wasn't thrilled because it made your normally pretty game... Pr...
Thanks for the detailed feedback!