Nicole V(Community Manager)

Nicole V(Community Manager)



20 Jun

Hey all! We got another patch in with various fixes. Hope everyone is having a great week so far. :)

Patch Notes
  • Unit & Enemy speed increased by 30%. Player can now more easily get out of their base to explore and game generally feels “faster”.
  • Rewards page fixed for UI with 4:3 aspect ratio.
  • Fix for some players not being able to select King Conan skin on hero selection UI.
  • Fixed issue in Co-Op where Player B was unable to build a research in player A’s research building unless player A had enough money to make that research.
  • Fixed challenge map history displaying 40 waves rather than infinite waves for level 3 wave count
  • Fixed: Difficulty for scenario maps could still be selected after clicking the Battle button.
  • Fixed text related to “Infinite Waves” on map select screen.
  • Intro video(s) to game have been split into their own separate movies and...
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11 Jun

Good Morning to some and Good Evening to others! More improvements inbound, details below:

~GENERAL~
  • New UI created for hero selection at scenario/map select screen.
  • Placement of structures no longer slows down FPS while grid is shown.
  • Fix for units being unable to move if they exit a guard tower too close to a wall.
  • Player is now prevented from building structures on top of summoned snakes, skeletons and spiders.
  • Adjusted attack range and settings to fix instances of Shem Asshuri’s attack damaging targets through walls.
  • Fixed issue with missing particle on corpse when player units die due to fire.
  • Fixed issue with Kalanthes heal visual effects not playing.
  • Adding lightning effect to show connection between Custodian of Yoth and Healing Stone.
  • Fixed issue with King Spiders in custom 10 wave matches not properly block...
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04 Jun

Greetings everyone! We’ve made some more changes, hopefully addressing some of your concerns, details below:

GENERAL EASY MODE

  • Time between waves has now been extended on Easy Mode.
  • Player Unit damage to enemies set to +20% (was +50%) on Easy Mode.
  • When playing in easy mode score modifier appropriate set to their difficulty level.

GAMEPLAY BALANCE CHANGE:

  • In Co-Op, houses will no longer split Thrall resources. Instead, both players get the FULL amount from any house build by either player.
  • Dwelling wood build cost reduced from 8 to 2.
  • Manse stone cost reduced from 10 to 2.
  • When choosing targets, Kalanthes should now properly prioritize in the following order: Attack > Heal > Fires. Manual targeting will always override this.
  • Players will now correctly receive a wave ...
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30 May


Conan Unconquered is out NOW! Developed from the Command & Conquer veterans at Petroglyph, this survival RTS will challenge you to build your army and defend your stronghold against waves of savage hordes. Play today!

https://store.steampowered.com/app/989690/Conan_Unconquered/


... Read more

10 May

Written By Multigun

Dev Stream - 05-09-2019 - Written Summary
Link to official forums post here[forums.funcom.com]

Opening Statement
Boy, aren’t you all lucky. Two streams back to back, means poor Multi get’s to wear his poor fingers down to t... Read more

08 Apr

Good Monday, Exiles!
Just a very small announcement to keep you in the loop.
The official PC servers will be coming down in just a moment to attempt another fix for the invisible building issue. Servers will begin reappearing once updated. Thank you very much for your patience with these!

01 Apr

Quick hotfix out! We’re rolling out a potential fix to the invisible buildings bug. We need as much information and data as possible on this particular issue as it can be hard to reproduce and find the specific cause. If you experience this and have any details on it please let us know!

04 Mar

Greetings and salutations you beautiful creatures!

We have a new hotfix out for the PC version of Conan Exiles to take care of some lingering issues after the most recent patch.

Thank you again to everyone who helped us out with reporting these bugs and issues.

Performance and Stability
  • Fixed a server crash relating to RCON

Exploit Fixes
  • Fixed an issue where it was possible to walk underwater
  • Fixed a duplication exploit

Building and Placeables Fixes
  • Fixed an issue where wedge foundations could not be placed on top of wedge ceilings of certain materials
  • Weapon racks should no longer self-destruct on server restart
  • Placeables should no longer lose stability upon server restart
  • Placeables should again show owner info

Purge Fixes
  • Purges have learned how to dress proper...
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01 Mar

Hey everybody!

We have a new patch on our Testlive branch with some new balancing passes on some weapons and fixes to some exploits and general bugs.

The event log should also stop naming players, and the Fragments of Power now have an extra use to make them even more appealing.

We have also added new facial animations when talking over VoiP. Check them out!

We would like to thank everyone in our community for your continued feedback and support, as many of these fixes stem directly from your input. Please help us by trying out these new changes and fixes and sharing your feedback with us.

Exploit Fixes
  • Fixed an exploit pertaining to infinite stamina for sprinting
  • Fixed an issue where players were able to instantly kill other players by jumping on them #stoptheplumber.
  • Fixed an exploit where it was possible to deal damage to players and buildings outside of PVP-enabled situations....
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