Nicole V(Community Manager)

Nicole V(Community Manager)



13 Sep



We’re excited to share with you that a new update is coming for Conan Unconquered later this month! The update, titled Belit’s Fury, introduces a new archer hero and new features that further improves both the gameplay and content in the game. Read on for more information about what’s coming up when the update hits later this month.

In the meantime, this update is available to play NOW on the TestLive branch! Here are the steps on accessing TestLive:

  1. Right click on “Conan Unconquered” in your Steam library
  2. Click on “Properties” and this will open a window
  3. Then click on the “betas” and dropdown menu to select the “test” option.
  4. You’re good to go once it’s done updating!

If you have any feedback on this update, please share it with us! We want to know what changes you like or what ... Read more

06 Sep



We’re coming for you San Diego! Community Director, Natascha, and Community Managers Andy and Nicole will be at TwitchCon this year showing off Moons of Madness and Conan Chop Chop that attendees can play.
We’ll also have Conan Exiles on the floor showing off a little something special. ;) Come say hi to us, try out these awesome games, and get free stuff. See you there!

02 Aug

Hey all! We have a new patch for you. This is now on live, moved from TestLive. So if you've seen the TestLive notes, you'll notice they are about the same. :)


CHANGES TO SCORING SYSTEM
We have completely revised how scoring is done for the game. We did this for two reasons:
  • The original scoring system scored only on kills, which tended to promote bad play habits.
  • The kill scoring system was completely unfair to co-op players who liked to primarily build the base and leave the combat to the other player.

GENERAL SCORING CHANGES
  • The base score for killing a creature or creep nest has been reduced. This revision adds new dynamic modifiers, so this was needed to keep scores from getting larger than the score screen could handle. However, most players should see their scores get larger overall.
  • You now will gain score for each structure you build; the score is relative to...
Read more

28 Jun

We’re introducing the test branch to Conan Unconquered! This will help with updating the game with new additions or changes and get your input on them before we push it to the live branch.

Please visit the thread ... Read more

20 Jun

Hey all! We got another patch in with various fixes. Hope everyone is having a great week so far. :)

Patch Notes
  • Unit & Enemy speed increased by 30%. Player can now more easily get out of their base to explore and game generally feels “faster”.
  • Rewards page fixed for UI with 4:3 aspect ratio.
  • Fix for some players not being able to select King Conan skin on hero selection UI.
  • Fixed issue in Co-Op where Player B was unable to build a research in player A’s research building unless player A had enough money to make that research.
  • Fixed challenge map history displaying 40 waves rather than infinite waves for level 3 wave count
  • Fixed: Difficulty for scenario maps could still be selected after clicking the Battle button.
  • Fixed text related to “Infinite Waves” on map select screen.
  • Intro video(s) to game have been split into their own separate movies and...
Read more

11 Jun

Good Morning to some and Good Evening to others! More improvements inbound, details below:

~GENERAL~
  • New UI created for hero selection at scenario/map select screen.
  • Placement of structures no longer slows down FPS while grid is shown.
  • Fix for units being unable to move if they exit a guard tower too close to a wall.
  • Player is now prevented from building structures on top of summoned snakes, skeletons and spiders.
  • Adjusted attack range and settings to fix instances of Shem Asshuri’s attack damaging targets through walls.
  • Fixed issue with missing particle on corpse when player units die due to fire.
  • Fixed issue with Kalanthes heal visual effects not playing.
  • Adding lightning effect to show connection between Custodian of Yoth and Healing Stone.
  • Fixed issue with King Spiders in custom 10 wave matches not properly block...
Read more

04 Jun

Greetings everyone! We’ve made some more changes, hopefully addressing some of your concerns, details below:

GENERAL EASY MODE

  • Time between waves has now been extended on Easy Mode.
  • Player Unit damage to enemies set to +20% (was +50%) on Easy Mode.
  • When playing in easy mode score modifier appropriate set to their difficulty level.

GAMEPLAY BALANCE CHANGE:

  • In Co-Op, houses will no longer split Thrall resources. Instead, both players get the FULL amount from any house build by either player.
  • Dwelling wood build cost reduced from 8 to 2.
  • Manse stone cost reduced from 10 to 2.
  • When choosing targets, Kalanthes should now properly prioritize in the following order: Attack > Heal > Fires. Manual targeting will always override this.
  • Players will now correctly receive a wave ...
Read more

30 May


Conan Unconquered is out NOW! Developed from the Command & Conquer veterans at Petroglyph, this survival RTS will challenge you to build your army and defend your stronghold against waves of savage hordes. Play today!

https://store.steampowered.com/app/989690/Conan_Unconquered/


... Read more

10 May

Written By Multigun

Dev Stream - 05-09-2019 - Written Summary
Link to official forums post here[forums.funcom.com]

Opening Statement
Boy, aren’t you all lucky. Two streams back to back, means poor Multi get’s to wear his poor fingers down to t... Read more

08 Apr

Good Monday, Exiles!
Just a very small announcement to keep you in the loop.
The official PC servers will be coming down in just a moment to attempt another fix for the invisible building issue. Servers will begin reappearing once updated. Thank you very much for your patience with these!

01 Apr

Quick hotfix out! We’re rolling out a potential fix to the invisible buildings bug. We need as much information and data as possible on this particular issue as it can be hard to reproduce and find the specific cause. If you experience this and have any details on it please let us know!

04 Mar

Greetings and salutations you beautiful creatures!

We have a new hotfix out for the PC version of Conan Exiles to take care of some lingering issues after the most recent patch.

Thank you again to everyone who helped us out with reporting these bugs and issues.

Performance and Stability
  • Fixed a server crash relating to RCON

Exploit Fixes
  • Fixed an issue where it was possible to walk underwater
  • Fixed a duplication exploit

Building and Placeables Fixes
  • Fixed an issue where wedge foundations could not be placed on top of wedge ceilings of certain materials
  • Weapon racks should no longer self-destruct on server restart
  • Placeables should no longer lose stability upon server restart
  • Placeables should again show owner info

Purge Fixes
  • Purges have learned how to dress proper...
Read more

01 Mar

Hey everybody!

We have a new patch on our Testlive branch with some new balancing passes on some weapons and fixes to some exploits and general bugs.

The event log should also stop naming players, and the Fragments of Power now have an extra use to make them even more appealing.

We have also added new facial animations when talking over VoiP. Check them out!

We would like to thank everyone in our community for your continued feedback and support, as many of these fixes stem directly from your input. Please help us by trying out these new changes and fixes and sharing your feedback with us.

Exploit Fixes
  • Fixed an exploit pertaining to infinite stamina for sprinting
  • Fixed an issue where players were able to instantly kill other players by jumping on them #stoptheplumber.
  • Fixed an exploit where it was possible to deal damage to players and buildings outside of PVP-enabled situations....
Read more