This week we’re bringing you a range of performance improvements and bug fixes.
Performance There are two main performance improvements we have made, one is a rendering improvement that means the main thread is spending less time waiting for rendering tasks to complete. The second is to do with the prioritization of our many threaded tasks. Threads that are running non time sensitive tasks have now been moved to a lower priority allowing other tasks to be processed faster and improving the overall performance.
With these two changes combined, most players should see a modest performance improvement while players running larger bases should see a significant improvement.
Performance There are two main performance improvements we have made, one is a rendering improvement that means the main thread is spending less time waiting for rendering tasks to complete. The second is to do with the prioritization of our many threaded tasks. Threads that are running non time sensitive tasks have now been moved to a lower priority allowing other tasks to be processed faster and improving the overall performance.
With these two changes combined, most players should see a modest performance improvement while players running larger bases should see a significant improvement.
Notes:Read more
These changes were not more performant on dedicated servers so are not activated there.
Additionally we’ve added Legacy-CPU option to settings (not exposed in the main settings panel). This disables some multi-threading prio...