Not Simon

Not Simon



07 Oct

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This week we’re bringing you a range of performance improvements and bug fixes.

Performance There are two main performance improvements we have made, one is a rendering improvement that means the main thread is spending less time waiting for rendering tasks to complete. The second is to do with the prioritization of our many threaded tasks. Threads that are running non time sensitive tasks have now been moved to a lower priority allowing other tasks to be processed faster and improving the overall performance.

With these two changes combined, most players should see a modest performance improvement while players running larger bases should see a significant improvement.

Notes:

These changes were not more performant on dedicated servers so are not activated there.

Additionally we’ve added Legacy-CPU option to settings (not exposed in the main settings panel). This disables some multi-threading prio...
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21 Sep

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  • Fixed Combustion Centrifuge still processing when not in final build state.
  • Fixed Exiting a ladder can sometimes damage suit or Helmet.
  • Fixed Centrifuge still operating when not in final buildState.
  • Improved error message for when start ConditionData is invalid.
  • Fixed Modifying a pipe network connected to a Medium Radiator could cause gas in the network to get deleted.
  • Fixed DeepMiner does not return item kit when deconstructed.

20 Sep

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The main focus this week is adding new mining mechanics which allows you to automate parts of late game mining. Along with the new miner we've reworked the centrifuge mechanic and added chute devices to give player chute networks far more utility.

This is the biggest update we've done in a while both in terms of new content as well as bug fixes and we're excited to be back in a place where we are able to push out updates like these!

Deep Miner


The Deep Miner is a device that you construct on the terrain surface and will drill to bedrock and start producing Dirty Ore. The Deep Miner will take some time to reach bedrock, depending on how deep it is, and will then produce approximately a stack of 10 Dirty Ore every 90 seconds.


Dirty Ore
Dirty Ores simply represent unprocessed pieces of unsorted ore... Read more

07 Sep

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In this week's update, we've added two new sensors, iterated on the cryotube, made some adjustments to the sleepers, further simplification of settings, and updated Stationpedia Articles.

Sensors
There are two new sensors to track the presence of players. you can use this information in your logic setups to trigger different events. You can filter which players trigger the sensors by configuring their access variables using the access controller cartridge. The sensors will then only be triggered by a player who holds the correct Access Card.

The Occupancy Sensor is triggered when 1 or more players are in the same room as the sensor.

The Proximity Sensor is triggered when 1 or more players are within the range of the sensor. The range is configurable using the knob or via the ‘Setting’ logic variable.



... Read more

02 Sep

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  • Changed Reduced the amount of heat tank structures radiate by 50x. A tank now radiates heat in the same order of magnitude as a pipe network of the same volume.
  • Changed Reduced the amount of heat tanks convect by 2x.
  • Fixed Atmospherics Threads race condition that caused Thermal Radiation calculation to return incorrect results in certain scenarios. This caused a bug where Pipe atmospheres would sometimes rapidly radiate down to absolute zero (-273.1C) on the moon OR thermal radiation would stop working altogether. Thanks @Windsinger & @zkxs for helping us reproduce and solve this quickly.
  • Changed Atmospheres in vacuums can no longer radiate to 0DegreesK.
  • Fixed Hunger and Hydration not decreasing in single-player when not hosting.
  • Fixed CleanUpPlayers Command deleting yourself if not hosting.
  • Fixed LocalPlayer not showing up in scoreboard when in single-player.
... Read more

31 Aug

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Thermodynamics The general speed of thermal transfer of atmospherics has been decreased, to allow players more time to experience the effects of heat moving throughout their stations. The internal atmospheres of devices and items now radiate energy down toward the planet's global atmosphere temperature. This effect is most pronounced in vacuum and is dampened when in a pressurized environment. Structures built into frames are also no longer fully insulated and will radiate heat down to the global atmosphere temperature.

We’ve listened to feedback and increased the Air Conditioner's operational temperature efficiency by roughly 20%(nearly doubling) around 600K-800K to allow it to work significantly better during the first stages of cooling the hot planets' atmospheres.



We’ve branched the radiator tech tree into Flat Pane... Read more

23 Aug

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Fixed On bases with more than 1024 atmospheres servers could stop sending atmospherics updates to clients.

22 Aug

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As we adapt to our new weekly content cadence, you'll see that some new features get spread over multiple updates. This change in pace has some big benefits. It allows us to make smaller iterations, get feedback faster, spread out balancing, and end up with a more refined final outcome. At the same time we're still chipping away at a lot of bugs, but you'll see updates containing more content again soon.

You may have noticed that we didn't release a patch last week. It was getting too close to the weekend and we wouldn't have been available to publish any hotfixes. Therefore, this patch includes all those changes and has given us extra time to spend on some rather large work for the next patch.

While our target is weekly updates, we're keeping it flexible for moments like this.

Upgraded Atmospheric Machines Continuing with the theme of recent updates, this week we’ve focused on more atmospherics changes.
Firstly we’ve upgraded the Air Conditioner, Electr... Read more

05 Aug

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We had to make a change to the data structure for the server list so your servers will no longer be visible in the server browser until you update to the latest stable version.

This hot fix resolves the duplicate entries in the server list as well as the error spam happening for some players.

* Fixed Error Spam from furnace audio caused by incorrectly clamped values when furnace got very hot during a NoS burn.
* Fixed "time parameter is not a valid number" Error caused by a NaN value in the CleanBurnRate of inflamed atmospheres.
* H2Combustor can now empty, if turned on, without an input atmosphere.
* Fixed master server ping not always respecting ServerVisible
* Added 'suntime' command to change time of day
* Fixed sessionID not updating with provided sessionID from the master server
* Fixed bug where plants would never decay unless they are planted and in their final growth stage
* removed unused INetTransport interface
* Changed netw... Read more

13 Jul

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* Fixed exception when using depart button with trader

25 Jun

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* Fixed Error Spam and Atmospheric Anomalies caused by a math error in the World atmosphere radiate heat function (which moves Temperatures of world atmospheres not in a room towards the global atmosphere Temperature)

16 Jun

Comment
    Not Simon on Steam Forums - Thread - Direct
Someone else reported the problem and removing all their mods helped so it may have been that an old mod was breaking things. We've added in some extra error handling that will mean if there's an error while loading mods the mod in question will be skipped. Hopefully, this resolves this issue completely. This fix will be in an upcoming hotfix.

06 Jun

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IMPORTANT: If you have saved since the update and were playing as a DLC race that save is likely Corrupted! Please load a save from before the update. And your species and gender data will now parse correctly through to the new system. You will need to redo your other cosmetics settings as these will have been set to default.

  • Fixed Loading a Save when playing as HemDroid and Zrillian that was created on the previous branch causes the character to spawn as naken human with battery in suit slot.
  • Fixed Zombie Bodies begin created when respawning.
  • Fixed TakeControl command being called twice in certain load execution orders.
  • Fixed Respawned Characters not registering with CameraController.
  • Deleted a bunch of vestigial brain code.
  • Fixed Console Error Spam on Clients when a dead Stationeer body decayed into a skeleton.

05 Jun

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Fixed worlds with craters or asteroids not loading terrain on clients

03 Jun

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This hotfix addresses two issues caused by the same problem:
  • Some dynamic items being oriented incorrectly in slots.
  • Dynamic things, including the player, teleporting to origin.

01 Nov

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Please note: since the last major update, loading a game with a DLC character would cause an error resulting in that character being replaced with a human without a suit. This has now been fixed and those old saves will now correctly spawn the DLC character. Now that this error has been corrected, new saves made since then with the DLC characters will not load correctly.

  • Fixed scene overriding trader panel fix
  • Fixed trading panel not displaying
  • Fixed in game code editor not displaying after entering and leaving and then entering a new session.
  • Fixed Error when disconnecting pipe from water bottle filler.
  • Fixed Render distance on Heat Exchangers.
  • Fixed Sorter Motherboard white-list dropdowns displaying behind other sorter buttons (meaning that you couldn't select those items)
  • Fixed Removed individual wreckage items from sorter. (you can filter all wreckage ite...
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20 Oct

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Locktober Down here in New Zealand, it’s been a couple of long, locked-down months, but the Stationeers team is back and bouncing out an update for you powerheads and balance boffins
Enjoy the improvements to our power system, new tech, architectural additions, furious fixes, tweaks and more, knowing that Stationeers is preparing the ground for surprises in updates soon to come ...

Power On Try out the Omni-directional power transmitter – a wireless battery charger that uses special cells with a lower capacity than regular batteries. Even supertech has its downsides, right?



There’s a line of new doors for base building. Improve your interiors with these attractive portals, as... Read more

27 Aug

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IT'S ALL ABOUT POWER
Any way you look at it, August has been a month of powerful developments. We're dropping a bunch of new methods for making and managing power, while continuing to up performance across the board. Try out the new Stirling Engine, our wireless Power Transmitters, or the thermal plants. Performance-wise, enjoy new power-ups as we extend our virtualized rendering system and a bunch of UI upgrades, and empower your gameplay with the new portable IC editor laptop.
We're powering up, so come jump in, Stationeers!

NEW DEVICES
At long last, we're dropping wireless power into the game: separate out your power generation, then beam that current anywhere you want, without having to lay miles of cable.

... Read more