Numantian Games

Numantian Games



31 Oct

Comment
    Numantian Games on Steam Forums - Thread - Direct
Hi Nive!

Just play the game on Steam, and when the GOG version is released, write us and we will give you a key for GOG store. Once you pay for a game you should have it in all your platforms :)
Post
    Numantian Games on Steam Forums - Thread - Direct
Greetings!

Here we will post the version changes when we update the game. Also we are updating the changes for the incoming new version:

NOTE: To access the Beta Test branch, go to the game properties on Steam, and in the tab Betas select the Test Beta in the selection box.

Version 1.1.3
  • [SOLVED] Fixed communicator freeze when displaying a window message.
  • NEW FEATURE Editor: New Function: DamageAll( entity, damage). It causes the damage selected to all entities of the type selected.
  • NEW FEATURE Editor: New Function: CureAll( entity, life). Cures the amount of life given to all entities of the type selected.

Version 1.1.2
  • [SOLVED] Ballista visual attack range graphic changes when its action range is modified.
  • [SOLVED] Wasp is available as entity symbol in the editor.
  • ...
Read more

19 Sep

Comment
    Numantian Games on Steam Forums - Thread - Direct
Hi, it scales even in our best computer with 12 cores :)

Nevertheless the scaling is not perfect as some part of the code has to be "linear" (GPU drawing, critical sections...) but the parallel part scales perfectly (AI, Pathfinding, game logic...).

21 Aug

Comment
    Numantian Games on Steam Forums - Thread - Direct
It depends on many factors. For example, c++ assemblies are precompiled to a specific architecture while .NET assemblies are compiled dynamically to adapt the code to the current architecture so it can use specific instruction sets and optimizations. Also the flexibility of C# allow us to create very complex and optimized systems that in c++ would be much more difficult and more vulnerable to errors (memory leaks...). Nevertheless our physics library is compiled in c++ so we use the best of both worlds :)

19 Aug

Comment
    Numantian Games on Steam Forums - Thread - Direct
Hi!
The problem with the OSX and Linux versions is not just the compatibility with Mono platform, but also getting the same performance as the .NET version. The game is heavily optimized and multithread and we know by our experience with LoX that Mono is much slower in that regard compared to .NET. Said that, after releasing the game on PC, we will work on those platforms, trying to get a decent performance, but we cannot promise anything despite of we would love to release it in OSX and Linux as soon as possible.

14 Jun

Comment
    Numantian Games on Steam Forums - Thread - Direct
Hi!
Our engine actually can move up to 30K units on a icore7 processor. The engine is programmed with c# over microsoft .Net. It is heavily optimized and scaless very well the performance over multiple cores. Take in mind that the trailer scenes are real gameplay scenes moved by our engine in real time while the same computer was recording the video and encoding it in x264 and in 4K resolution!