Openarl

Openarl



20 Jun

Comment

Originally posted by KozakGD

Out of curiosity how long for gems to be on the pob?

I'm not sure, sorry; I don't have a lot of free time right now.

Post

The 1.4.170 update for Path of Building is now available, containing the passive tree for 3.11.

This update also includes updates to item bases, modifiers, cluster jewels, and enchantments.

For existing users, the update is available via the usual update system; click "Check for Update" at the bottom left if the update hasn't already been downloaded.
For anyone interested in trying the program for the first time, head to the releases page to get the installer.

External link →

17 Mar

Post

The 1.4.164 update for Path of Building is now available, containing the new skills for 3.10.

This update also contains updates to skill enchantments.

Support for Cluster Jewels was previously added in the 1.4.160 update.

For existing users, the update is available via the usual update system; click "Check for Update" at the bottom left if the update hasn't already been downloaded.
For anyone interested in trying the program for the first time, head to the releases page to get the installer.

If you'd like to give me something more tangible than energy, I have a ...

Read more External link →

14 Mar

Comment

Support for Cluster Jewels is now live with update 1.4.160.

Comment

Originally posted by Quarkzter1

Why you dont see Cluster Notes in PoB ?

Support for Cluster Jewels will be added soon.


12 Mar

Comment

Originally posted by YesImEvil

Add in the fact that OpenArl, in a now-deleted post, said that he'd sooner kill PoB than let someone else take it over or even work on it, and the generally accepted assumption that OpenArl was hired in part to kill PoB off ( his hiring came just shortly after Chris bemoaned having to balance around user created tools) and you have the full picture.

Add in the fact that OpenArl, in a now-deleted post, said that he'd sooner kill PoB than let someone else take it over or even work on it

I've never said anything like that. Please do not spread false rumours.

Comment

Originally posted by Oxim

bug scion tree shows double passive points

That will be fixed soon.

Comment

Originally posted by Icemasta

Oof lots of bugs.

Inquisitor is now Marauder.

All ascendant nodes that gives skill points gives double the amount.

The double points from Ascendant nodes will be fixed soon.

Comment

Originally posted by SalmonGuardian

Did we get 5 more skill points? The total for my scion tree jumped from 108/128 to 108/133. From a lv.80 required to lv.75.

That'll be fixed shortly.

Comment

Originally posted by RockRoboter

Idk if it's just me but the ascendancys are shifted in place on the passive tree ( inquisitor is grouped with the marauder ascendancys and assassin and trickster overlap)

Indeed; they were moved around in the passive tree data. I might look into adding position overrides for them to put them in a more sane position.

Comment

Originally posted by [deleted]

[deleted]

but the moment he said he would rather let the program die than let anyone else work on it or take it over makes him look petty

FWIW I never said anything to that effect; a few people seem to be amusing themselves by spreading a rumour of a "deleted post" in which I apparently said that, but it's entirely false.


11 Mar

Post

The 1.4.158 update for Path of Building is now available, containing the passive tree for 3.10.

Other changes for 3.10 are still to come; note that skill gem additions and changes won't be coming until the patch is released as I won't have access to the necessary data.

Edit: Support for Cluster Jewels is now available as of 1.4.160!

For existing users, the update is available via the usual update system; click "Check for Update" at the bottom left if the update hasn't already been downloaded.
For anyone interested in trying the program for the first time, head to the releases page to get the installer.

If you'd like to give me something more tangible than energy, I have a ...

Read more External link →

15 Dec

Comment

Originally posted by L0rdAr1s

Barrage support is surely using wrong formula or even not having its own formula at moment, can you check and fix it?

I haven't added full support for that one yet, as I'm still working out how to handle it in the best way.

Comment

Originally posted by [deleted]

[deleted]

It isn't; I'm still looking for a good way to support the calculations (it isn't as straightforward as with the Barrage skill).

Comment

Originally posted by XZlayeD

hi! do you happen to have an ETA on this update?

That update has been out for some time (1.4.155).


14 Dec

Comment

Originally posted by josh_rose

Explosive arrow went from 5 mil dps ignites to about 700 dps ignites. Lvl 20 gem. Is the flat damage in the gem missing?

EDIT: Also, thanks for all your hard work. Don't think I would still play this game without POB.

That's fixed in the next update, which will be out shortly.

Comment

Originally posted by czulki

Thanks as always for your hard work. I just wanted to let you know that it seems the "Explosion will have xxx to xxx added fire Damage" on Explosive Arrow is being ignored in DPS calculation.

That's fixed in the next update, which will be out shortly.

Comment

Originally posted by saxton_fail

Totem nodes don't seem to affect artillery ballista at all, is this a bug?

That's fixed in the next update, which will be out shortly.

Comment

Originally posted by robklg159

getting this on my end =\ can't check my dumb ballista build. what do?

That's fixed in the next update, which will be out shortly.

Comment

Originally posted by MorsiasRL

Not seeing any available update my end, the issue currently persists.

Try again, the update may take a few minutes to become available.