Openarl

Openarl



14 Dec

Comment

That should be fixed now; just check for an update.

Comment

Originally posted by Bucklax31

Do you happen to know why I am getting this Error, and how to fix it? It's happening after I import a pastebin, I've never had it before.

That should be fixed now, if you check for update.

Post

The 1.4.154 update for Path of Building is now available, containing the new and updated skills for 3.9.

This update also contains updates to item bases, mods, and skill enchantments.

For existing users, the update is available via the usual update system; click "Check for Update" at the bottom left if the update hasn't already been downloaded.
For anyone interested in trying the program for the first time, head to the releases page to get the installer.

If you'd like to give me something more tangible than energy, I have a Patreon p...

Read more External link →
Comment

Originally posted by Ixziga

Hey, are there any plans to add configurations for impale dps?

Plans, yes. I don't know when I'll get to it, though, given how busy I am.

Comment

Originally posted by Delso3030

Would it be possible to get Wild Strike added to Combat Focus Jewels? It was a 3.8 patch change, not sure if its something hard to do or if it was just overlooked.

That'll be in the next update.

Comment

Originally posted by Shinjukin

Panopticon seems to be applying "50% increased effect of Buffs granted by your Active Ancestor Totems" to all buffs instead. This is increasing my DPS by 55% which I think is unintended.

That's fixed in the next update.

Comment

Originally posted by lilliesatou

update is incompatible with 3.8 + 3.9 releases. please add all of the new item workings. thanks.

I'm working on it.

Comment

Originally posted by OrkanKurt

What is up with "Deadly Inclinations"?

It's a Blight anointment-only passive. Or were you asking something else?


11 Dec

Comment

Originally posted by Cinnabarit

Hi, ppoelzl here. By an oversight, I missed the new implicits some bow bases got. This affects the updated uniques, as they are not included in the game client and need to be added to PoB manually. I've gone ahead and made a new PR here already https://github.com/Openarl/PathOfBuilding/pull/1782, so they should be updated correctly in the next release. Sorry for the inconvenience!

No need to apologise! I've merged your PR now.

Comment

Originally posted by Shimaran

So, where is the installer ?

The new installer version will be uploaded shortly.

Post

The 1.4.153 update for Path of Building is now available, containing the passive tree for 3.9.

This update also includes a large number of unique item updates (including from 3.9), thanks to the hard work of ppoelzl.

Other changes for 3.9 are still to come; note that skill gem additions and changes won't be coming until the patch is released as I won't have access to the necessary data.

For existing users, the update is available via the usual update system; click "Check for Update" at the bottom left if the update hasn't already been downloaded.
For anyone interested in trying the program for the first time, head to the releases page to get the installer.

If you'd like to give me ...

Read more External link →

19 Sep

Comment

Originally posted by notamaninahat

Not sure if this is the right place but with slave driver beening added in 1.4.152 they seem to have default attack and Flamsurge. Should it not be FlameWhip a lightning based attack rather than fire?

"FlameWhip" is actually the internal name for Flame Surge; Slave Drivers use a version of that skill that deals Lightning Damage (and has no bonus against Burning enemies), but even with those changes it is still Flame Surge, and is hence labelled as such in Path of Building. Technically I could override the name for this specific skill, but I'm not sure what else to call it.


15 Sep

Comment

Originally posted by phoenix_nz

It's not granting enough of a bonus though?

Am I missing something? If you add a level 4 Added Fire (same 28% phys as extra but it's Fire not Lightning) and the DPS change is MUCH greater

The added damage is working correctly, but the damage conversion from the support is actually erasing most of the gain, as the enemy is nearly twice as vulnerable to Physical Damage than it is to Elemental Damage (due to Vulnerability and the enemy's resistances).

Comment

Originally posted by emize

I don't have that option. Using 1.4.151.

I have Banner, Feeding Frenzy, Spectre, Curse and Stance options.

It's in the sidebar, not the configuration tab.

Comment

Originally posted by shark_damage

Just discovered a nice little bug with Molten Shell in my CWDT setup:

If the 'enable Molten Shell' checkbox below the skill isn't enabled, the skill's additional Armour doesn't change when you vary it's level.
It only updates when the checkbox is enabled again.
Other skills don't seem to work like that in PoB.

Fixed in the next update!

Comment

Originally posted by ValuedBuffalo

Hi sorry don't know how to report bugs in POB so Il try here. In the heirophant ascendancy, the node which gives 20% mana as extra es and 10% less mana reserved isn't calculating the mana reservation correctly. I'm not at all sure what's going on with it other than it is saying I should have way more unreserved mana than I actually do in game. Sorry if this doesn't make sense but thought I should mention it

Is that still the case in the current version (1.4.151)?

Comment

Originally posted by emize

Using the latest version I have Stormblast Mines in my build. They each provide a 3% increased damage taken aura on enemies that stacks per mine.

Yet I can enable or disable them and it has not effect on any skill's DPS. If I enable them I do not see any debuff appear in the calculation screen nor see them involved in damage calculations.

Is there a setting I have missed somewhere?

Are you setting the Active Mines option below the skill selector? That's what determines how many stacks you get. Also, you'll need to set that option separately in the calculations tab to get the debuff to show there.

Comment

Originally posted by DemiTF2

Sure! Here it is: https://pastebin.com/JCUgUt4t

Also, it seems that sometime between when I posted this and the current update, it was fixed, but that's my pastebin anyway in case it helps you find the issue to prevent it in the future!

Oh... that might have been 1.4.151 that fixed it, then.

Comment

Originally posted by RonnieBotten

Was there any luck with adding Lunaris Concubines as well, /u/openarl ?

They should be coming in the next update.

Comment

Originally posted by SpiritOfMidgar

Not sure if it's been mentioned already but Despair seems busted. Isn't changing with gem level for me, could be because I did the bootleg fix for the tree myself earlier before updating.

Assassin's Mark behavior also seems off, unless my math is off it's not increasing base crit correctly.

Both should be fixed now.