PDS_Noodle

PDS_Noodle


21 Feb

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Spaninq said: What I've gotten out of this is that we now have homework assigned to figure out who these *historical* characters are, then we can maybe, *maybe* figure out what interaction links them.

I imagine it's *possible* to find them, but a real pain to sift through all the various characters, especially if they're unlanded

There's more than one teaser in this dev diary, as it happens. More than two, even. Some might be more subtle than others...  

27 Jan

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Look, Villains & Vagabonds may not have won as it should have, but it did beat Love & Lust and I think that's something we can all appreciate. Literally all of us. Not a single person who doesn't.  

17 Jan

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Lord Porkchop said: Do I see the Great Wall of China?
Also I vote for Wards and Wardens
The Great Bridge of China?!  

17 Nov

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Don't mind me, just lurking aggressively  

01 Nov


04 Oct

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Vegetalss4 said: The floorplan picture amuses me, that's a fun way to visualize the mentioned subjects.

However I notice that there isn't any doors leading into the Caucasus/Tibet section of the house, wonder if anyone ever pointed that out to whomever made the floorplan image you used for this.
The Caucasus and Tibet section of the house is where they lock Wokeg and me respectively. The lack of doors is, I'm told, deliberate, and they feed us through throwing us food from a hole in the wall. Today is cinnamon bun day!  

06 Sep

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FoolManChoo said: I'm a bit hyped for this DLC. So much so, I kinda quickly skimmed through your very first DD Noodle... sorry! I didn't want to spoil my future playthroughs. ;)
How could you do this to me  
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Yep, sorry folks, give the page a refresh. Should be working now!  
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Chip Block said: no patch notes? :(

Not in this DD I'm afraid! We'll furnish you all with them in due course though, don't worry. :)  
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Hello everyone!

Nice to meet all of you! A little background on me: I am Noodle, a Game Designer on CK3. I’ve been on this project since before the release of the game, but for most of its life I’ve been some delicious flavour of QA. Anyway, enough about me, I know you’re all here for more on our Event Pack!

Last time out Trin took you through some of the more mechanical changes, such as the memory system and viewer, the loyalty traits and some of our childhood event changes. Today I’ll walk you all through some of the flavour-driven content you can expect to find in the Event Pack, though we’ll also look at a neat little system we’ve mentioned in passing before towards the end.

We’ve been hard at work creating over 100 new standalone events for this pack, and at this point it probably behooves me to explain that when we say ‘over 100’ we mean something a little different than just counting out each individual event we’ve made. T... Read more

16 Mar

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    PDS_Noodle on Support Forums - Thread - Direct
Ah no worries, I'll handle that one my end. Thank you for asking!  
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    PDS_Noodle on Support Forums - Thread - Direct
Hello!

Thank you for reporting the issue. We'll add it to our bug database.