Para_Rod

Para_Rod



14 Jun

Post


Hi all!

We've been busy processing the results of the 2.3.1 version, and are ready to roll out the next batch of fixes, which I'm making available as the 2.3.2 beta patch right now. If you want to get in on the new version early, please read the notes and instructions below.

Please note that 2.3.2 is an optional beta patch. You have to manually opt in to access it. Go to your Steam library, right click on Stellaris -> betas tab -> select stellaris_test branch.

The stellaris_test branch is also required if you want to crossplay with people playing on the Paradoxplaza or GoG versions of the game. 2.3.2 is the default version on those platforms.

Here's the list of fixes and changes:

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######################### VERSION 2.3.2 ############... Read more

14 Mar

Post

Hi all!

Today we will resume our Dev Clash! Make sure to tune in on Twitch at 15:00 CET! You simply have to click here![www.twitch.tv]

Naturally everything will be available in VOD in the coming days!

21 Nov

Post
Here is the first development diary in a series that will showcase the changes to the naval system. Today we will look at new mission types and changes to the naval interface!



Click here to read the development diary by Archangel85[forum.paradoxplaza.com]


Useful links
...
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14 Nov

Post
Welcome to another development diary for Man the Guns! Today we will look at Naval Treaties and Ship Refits!



Click to read the full Dev Diary by Archangel85[forum.paradoxplaza.com]

Useful links
Hearts of Iron Wiki...
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24 Oct

Post
New development diary! Today we will discuss Mexico! In Man the Guns, you will get the chance to reform this nation and turn it into a power strong enough to enter World War II.



Click the image to read the development diary by podcat[forum.paradoxplaza.com]


Useful links
...
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18 Oct

Post


Hello everyone and welcome to another Stellaris development diary. Today we're going to continue talking about the 2.2 'Le Guin' update, on the topic of new technologies that we have added in the update. As said before, screenshots will contain placeholder art and interfaces and non-final numbers.

New Economic Techs
As part of the economic system and planetary management changing, we also had to deal with how the various technologies governing resources and the economy would change. Previously, new economic technologies would usually unlock building upgrades, leading to a spree of upgrade-clicking across your planets when your empire got access to a new level of mining technology or similar. As one of the stated goals of the planetary rework was to remove unnecessary micromanagement, we decided to split resource technologies i... Read more

17 Oct

Post
Here is today's development diary! The first of a series covering changes to naval combat and naval gameplay.



Click here to read the development diary by podcat[forum.paradoxplaza.com]


Useful links
Official Website...
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10 Oct

Post
New development diary! The sea in HOI4 has previously generally been either “ocean” or “ocean in range of enemy land based aircraft”, and otherwise mattered little. That’s about to change!



Click here to read the development diary by podcat[forum.paradoxplaza.com]


Useful links
...
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