RandoStayer

RandoStayer



05 Feb

Comment

Originally posted by Shayz_

u/RandoStayer

I really appreciate all of the mountains you guys have blown up over the recent seasons, (the new tunnels have been some of my favorite looting spots) but is there any chance we might see some work done on the one between Fragment West and Harvester? It's been a pain point (hah) for my squads any time we're rotating into the second ring

KC map changes are fantastic btw. I played a ranked game where the final ring ended on Mirage Voyage and I could not stop laughing at how unexpected it was, seeing teams desperately trying to zipline and boost pad on and off the boat to stay in the ring. Was this intended? Even if it wasn't please leave it in!

Once again, happy to hear all the love for the changes to Kings Canyon! While I cannot speak to upcoming map updates, what I can say is anything is possible. We are always listening to the community and leaning into player data to decide what to do and what not to do. Thank you for your feedback and suggestion! With regards to the super spicy Mirage Voyage end circle, this was not an intentional ring change but it's awesome to hear that someone actually enjoyed the mayhem of it!

Comment

Originally posted by Quick_Claw

u/RandoStayer Loving the new changes to KC but was wondering if what else would you have wanted to explore? Lots of chances for extra tunnels more random debris, etc. Also what was the intent with these changes, for instance why Slum Lakes? Just from lack of landing, or what was the main reason KC changed in the areas it did? Other than the areas that were just removed.

Happy to hear you are loving the changes to Kings Canyon! The major goal for the update was to increase the overall size of the map, which is why we blew up the northern mountain range. Slum Lakes was always something that we wanted to update, as the data pointed to low drop rates in the area. It has always been a difficult place to rotate out of, so we really wanted to change that to get more Players dropping in that area.

Comment

Originally posted by Jonno_92

What is the reasoning behind removing many buildings from Kings Canyon? And in many cases not replacing them with anything? Take Farm as an example - it's just straight up gone, no ruins or supply bins replacing it. There's still the replicator and charge tower, only now there's no cover for people using them.

A major goal with every map update is to change up the way that players flow through it. One of the ways we do this is by looking at different sets of data. 3rd parties tend to be a commonly called out problem, and the data definitely reflects this. The Farm was one such area where a lot of 3rd partying was happening, so we decided to make a major change here and remove the building structures from the map, replacing it with a decimated version. This removal forces you to make different decisions and experience the map in a different way. We've decided to remove the replicator in the mid-season update, but the charge tower will remain so that there is still a reason to take the risk and rotate through here.

Comment

Originally posted by Artzikke

Are you gonna do someday like a HUGE map updates? I mean like every map gets some changes in a new season?

A lot of effort goes into developing new maps and map updates, currently, there are no plans to make multiple updates in a single season.

Comment

Originally posted by Technobladed

Hey are there any secretes in the current version of Kings Canyon? like anything besides nessie (cause im 100% sure that nessie is gonna be somewhere)

As with any map update, there are always knock-ons to existing content. The Nessie's are no different! The Leviathans moved to the north end of the map for a closer look, perhaps a Nessie or two has done the same!