Regicidalnut

Regicidalnut



10 Nov

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Remembrance Day 2020 Update | Dead Matter

Another week, another update! We dropped another patch recently we're going to talk about and have some more screenshots from the community! playdeadmatter.com  

02 Nov

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Happy belated Halloween! Heard you like blog posts: https://playdeadmatter.com/news/posts/post-halloween-2020-update  

23 Aug

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As I'm sure you all have noticed, our site is down once again. At peak last night, we were fielding over half a million requests per minute, and even now site load is way higher than anticipated. We are doing everything in our power to get the site back online. However, we do not currently have an ETA on the website coming back up - the people who handle our backend are not all available to work on the site right this moment, though as soon as they can be, they'll be back to work on it. Once the site is back up, and we can verify that backers are getting and redeeming the keys we have assigned on the site, we will distribute more.

We will post another soft announcement (without pinging everyone) once the site is back up, and post an update on Twitter to the same effect. We cannot guarantee when this will be, unfortunately.

Due to the spam and general vitriol being posted on our forums, we have also locked it down to read only for the time being... Read more

01 Aug

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It's Friday already? This week we're clarifying a few things that were mentioned in the QA section of last week's post, showing off some new soundscapes, new WIP player base traps, and going over the work that has been done in the last week.

July 31 Update | Dead Matter

It's Friday already? This week we're clarifying a few things that... Read more

25 Jul

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Continuing our weekly updates leading up the Closed Alpha, this update highlights the implementation of fortifications shown off last week, polished water details, more reloading animations and variations, zombie looting, and more! It's a video-heavy update, so enjoy!

July 24 Update | Dead Matter

Continuing our weekly... Read more

18 Jul

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Continuing our weekly updates leading up the Closed Alpha, this update highlights the character creation system, polish passes, and new additions to the closed alpha map!

July 17 Update | Dead Matter

Continuing our weekly updates leading up the Closed Alpha, this update highlights the character creation system, polish passes, and new additions to the closed alpha map! ... Read more

11 Jul

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Continuing our weekly updates leading up the Closed Alpha, this update highlights some new weapon textures, new weapons we think many of you will be excited about, player base fortifications, and player/infected model updates.

July 10 Update | Dead Matter

Continuing our weekly updates leading up the Closed Alpha, this update highlights some new weapon textures, n... Read more

04 Jul

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Here we are with another weekly update that shows off some more safe areas, not-so-safe areas, test footage of weapon sound tails, and other work that the code and art teams have been continuing:

July 3 Update | Dead Matter

Continuing our weekly updates leading up the Closed Alpha, this update ... Read more

27 Jun

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Continuing our weekly updates leading up the Closed Alpha, this update touches on the state of the Closed Alpha and development that has been done in the meantime. You'll be able to see the electricity system, campfires, go karts, some new weapons and weapon animations, and more.

Fair warning: This post is image and video heavy, and may be taxing to those will slow or mobile internet connections.

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Read more

20 Jun

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As promised in our last update, here is the first of a few weekly updates leading up to the Closed Alpha:

June 19 Update | Dead Matter

In the first of a few weekly updates leading up the Closed Alpha, this update touches on the state of the Closed Alpha and development that has been done in the meantime. You'... Read more

13 Jun

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In this update we will be covering development progress on the game, updates on player character meshes, quest and NPC dialogue systems, trading systems, the expansion of the Closed Alpha map, and an update to the Dead Matter release schedule.

https://playdeadmatter.com/news/posts/juneupdate  

01 Jan

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We have another dev blog post for you, survivors! Check it out to read about new weather effects, signage in the map, and hear from some of our new team members!

Happy Holidays Development Update | Dead Matter

In this update we’re taking a look at developements that have been made on the closed alpha map, the new snow effects (and snow deformation... Read more