The rcon sql command is working. But the database state of buildings and placeables, including their health, is just used for loading. And the game will write changes from the current state in memory into the database.
Changing the database state does not affect the state of your building.
This is the case for almost everything saved in the database. The game doesn’t go back and read what is in the database during runtime for the majority of things saved in the database.
Here’s an “example” for whoever reads this that didn’t understand what I meant with the above statement:
Think of it as a guy who is playing with lego, and every time he does a change to his lego building he writes down in a notebook what the building looks like. Because when he is done playing, he’s gonna scrap the building but wants to be able to put it back to the same state the next time he wants to play with his legos.
Then you come in and do changes to his notebook. Not the actual ...