Timbolt

Timbolt



25 Jun

Comment

Originally posted by LeosWorld1

I don't have question but a suggestion for a feature that I think will be really awesome to see in LEC. I posted it a couple weeks ago in a different thread but I'm afraid I was too late and it got burred in the comments. Here it is:

What I'd like to see is a total gold spent on combat items for each team stat.

Currently we have the total gold accumulated by each team during the course of the game at the top of the screen but that stat can be misleading at times - since it also counts gold spent on consumables like pots and wards, and gold that players have in their inventory that doesn't contribute to anything at that moment.

What I want is literally a stat that adds up all the gold spent on COMBAT items in player's inventories. This stat will be super useful to see before a teamfight starts as it will clearly show which team has the advantage. So for instance if a team is ahead let's say 10k gold total but didn't base before a teamfight and has 5k of that ...

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This has been implemented!

You can see it before some fights (and even during). It shows the Combat gold (gold in inventory, excluding consumables), average level and also shows some active items next to the champ portraits with their cooldowns.

We are still iterating on it, so the exact implementation might change over time.

Comment

Originally posted by Quitchy

What is combat gold on the HUD telling us? Amount of gold in items?

Yes exactly. More specifically, gold in inventory, excluding consumables.


13 Apr

Comment

Originally posted by elgeokareem

Hey thanks for the response! By any chance do you know what programming languages or tools are used to build something like this?

Our overlay is basically just a website, so it is made with HTML/CSS/JS, specifically we use Svelte for the graphics frontend (everything you see), with a Node.js backend. On top of that you see some things that don't come from that overlay, for example the mini map, which comes from the observer client.-

Comment

Originally posted by Darko_BarbrozAustria

Just a info, the game in EMEA on Thursday (SKP vs ANS? greece team) counted am execute as a kill for the enemy team. Maybe it''s a bug, or something. But idk if EMEA Masters uses the same tool.

Yep it is a bug, it happened in LEC last week as well. It should be fixed for LEC this week, not sure if we can get the fix into EMEA Masters for the current tournament. Thanks for reporting it!

Comment

Originally posted by Damurph01

Hey John,

Is there a chance we could see (instead of just an arrow pointing to one player with the gold difference) a rough estimate of each players gold in the hud. So you’d see for example, in the Rekkles vs Hans Sama tragedy in winter split. 5.1k (5k >>>) 10.1k.

So we’d see the total gold of each player, AND the gold difference? I’m not sure if you’d deem this to be unnecessary, but it would be nice to be able to see the gold difference between players in different roles. Not sure if this would make the whole “gold difference” stat redundant though.

Like, if both midlaners are even in gold, but are 3k above the rest of the lobby, it’s different from them being even and down 3k. And it would be nice to be able to see things like this without having to clock in to the Lolesports page, sometimes I watch on YouTube or twitch instead and I can only see said stats when production brings up an overlay.

I dont think we'll permanently show the total gold, there just is not enough space to show that and the GD. There are two ways this is displayed occasionally though:

  • The "Total Gold" side-slab that is brought up from time to time
  • The casters and observers can swap the CS to gold for short periods of time

12 Apr

Comment

Originally posted by miloshem

Why does Riot have multiple people working on similar systems? Not very scalable.

Also, taking the opportunity here to ask: If one wanted to join Riot to work on such internal systems, which roles from the website would be most appropriate? Really appreciate an answer, if you know.

u/EUTriaged talked a bit more about your first question in a different thread here: https://www.reddit.com/r/leagueoflegends/comments/12jnymy/comment/jfzc1d1/?utm_source=share&utm_medium=web2x&context=3

Hard to answer the second one since there are lots of open roles in Soft...

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Comment

Originally posted by LeosWorld1

A triggered graphic would be perfect for it. (Or since you are planning to have different HUD arrangements in the future, it could be part of one of these new HUD scenes before a big teamfight)

Obviously you guys have a lot of other features to manage and making everything stable for live broadcast is no easy job. I want to thank you for all the work you do. The LEC HUD has been awesome and it's great to hear it's getting even better. Kudos to you and the team and I am looking forward to see your future work!

Thank you for your interest and taking the time to give the feedback above. Also thanks for the kind words :).

Comment

Originally posted by EUTriaged

Hey there! I'm John Depa, the Executive Producer of the LEC!

Was lurking around Reddit and saw this post. I have experience with this— so I can definitely chime in! Ahaha.

I'll start with why things go wrong. Super TL;DR - A lot of reasons that are not related to the game, and it's getting better with time!

We've been talking about building an improved HUD since 2018. For a few years, we utilised a graphics system called Viz Trio (which we use for most of our other show graphics) to design and render our HUD over the game, but we found that it was ultimately too limiting for what we envisioned for a great HUD display for our game. And so, after awhile, we decided to simply build a new tool from the ground up to run our HUD. We test this tool regularly whenever we roll out new features, but ultimately, because we're building it ourselves, we don't benefit from the sheer amount of user testing that larger graphics systems benefit from. This is what ended up ...

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Adding on a bit here to talk about testing. Overall we just have a very complex setup which makes full integration tests tricky.

The HUD is made in HTML (with Svelte as the GFX frontend for those interested) and the rest of the broadcast setup is not specifically designed to work well with that. That makes it hard to test all possible combinations of settings and inputs across the app itself, the observer client, the broadcast software, etc. On top of that broadcast software which allows for HTML overlays (like OBS) don't usually run super up to date browsers and can be finicky to optimize for.

Improving those testing pipelines is definitely always a priority and I think we have learned a lot over the last few splits of running the HUD.

Comment

Originally posted by LeosWorld1

I don't have question but a suggestion for a feature that I think will be really awesome to see in LEC. I posted it a couple weeks ago in a different thread but I'm afraid I was too late and it got burred in the comments. Here it is:

What I'd like to see is a total gold spent on combat items for each team stat.

Currently we have the total gold accumulated by each team during the course of the game at the top of the screen but that stat can be misleading at times - since it also counts gold spent on consumables like pots and wards, and gold that players have in their inventory that doesn't contribute to anything at that moment.

What I want is literally a stat that adds up all the gold spent on COMBAT items in player's inventories. This stat will be super useful to see before a teamfight starts as it will clearly show which team has the advantage. So for instance if a team is ahead let's say 10k gold total but didn't base before a teamfight and has 5k of that ...

Read more

I agree, we should add this somewhere, I ll add it to the backlog. Not sure where we will show it, it will likely be a triggered graphic that casters and observers can show when they wanna talk about it. How often they actually want to use it would then be up to them, which makes the most sense to me for this.

Comment

Originally posted by Trindokor

I mean, you probably had seen the reddit posts regarding the new HUD, but just in case you hadn't:
It is really great and all you guys did a superb job with it! The viewing experience of LEC is SO much better because of it. Keep up the good work :)

Thanks a lot! We appreciate the positive feedback, hopefully we can iron out the remaining technical challenges over the next few months.

Comment

Originally posted by Javonetor

i didn't know you guys built that from scratch, that's cool, thank you for your work haha

and btw, is this a LEC product only or are you receiving help from the "tech" side of Riot to use this tool in other broadcasts?

Hey there. It is not specifically an LEC product only, but it is currently a product developed by us the EMEA team. So you can see it used in the current EMEA Masters as well for example. We do rely on a bunch of products developed and supported by different tech teams at Riot and have been fortunate to have their support in adding new data such as champion stacks for the HUD, so there has been great support in letting us experiment in this space.

We are of course collaborating with other regions and the global side of things regarding these implementations and I think you will see more development in this area across the board in the future. Hopefully our work here can lower the thresholds for others to implement some of the functionality.


21 Oct

Comment

Originally posted by ZloiAris

Oh yeah, Soaz was completely out of my picture. But in 2018 he was a sub?

Yeah, but he was definitely a full part of the roster and played multiple games at Worlds, including a game in the final.

Comment

True if you only consider "within 5 years", but it should be mentioned that Soaz has made Semis 4 times on 3 different teams.

2011 (finals with AAA)

2013 (semis with FNC)

2015 (semis with OG)

2018 (finals with FNC)


02 Sep

Comment

Originally posted by DerpSenpai

Dodging the heavy hitters means your path to finals is also harder though

Not if they are throwing each other out of the tournament first.

Comment

Originally posted by Mostdakka

While its somewhat true for LEC it doesnt really matter. Getting out of the groups isnt an achievement(except maybe for MAD since they are rookies). For G2 or FNC goal is to win it all and in that case it really doesnt matter who they play against. Last year FNC had really hard groupd and were fine, this year will be no diffrent if they play well.

The sentiment of "if you want to win the whole thing it does not matter who you face" always comes up and while I understand where it comes from, I also think it heavily underestimates the impact of luck in any tournament win in sports. Of course some involve less and some more luck (SKT in their prime did not really need luck), but dodging the heavy hitters so they can throw themselves out of the tournament matters a lot when the competition is close.

Edit: This has become more important recently since there are more competitive teams in Groups (LCK/LEC/LPL). Previously, if an LCK team had a bad day/week in Groups it was fine since a bad LCK team still usually beat anything but an LPL team. Now an unfortunate 1st or 2nd round robin (either due to own underperformance or other teams' overperformance) can easily cost you a QF spot (see RNG, they would have made it with an easier group and who knows what damage they could have done in Knockouts last Worlds).


07 Feb

Comment

Originally posted by [deleted]

Well, I've noticed them now and I didn't during the first two weeks (and, when you look at my reward tab you know I've watched a lot of league this season).

So it's for full item and lvl 6 11 and 16 ? It's great and catched my eyes ! Good job !

Happy to hear that. And yeah they are for lvl 6, 11, 16 and full item completions (not including boots)

Comment

Originally posted by [deleted]

The animation in the side bar are new ? (When someone buys a full item ?)

We had them for the first two weeks, but it was really hard to notice them so we made them more noticeable (mainly larger)


24 Feb

Comment

Originally posted by frosthowler

'Manually'? As opposed to, say, inhibitor respawn times? Hopefully then Riot adds it to the data streamed to the spectator client so you guys can query it. The problem with a manual approach is that would probably greatly distract people in the earlygame from doing other things. Hopefully it isn't too much of a burden.

Yeah, we do get the info of when a plate falls, but we currently cannot be 100% sure if anyone got gold from it. And we don't really want to count them if a minion wave gets it without anyone close by/getting an assist (or at least want to give the gold info as well). That being said, we can make pretty close non-manual approximations, so might be worth just running with those (check who is close when the plate falls + look at gold spikes). As a stats person I am always aiming for full accuracy though :).

Comment

Originally posted by O_Salvas_Lambe_Cus

One thing LEC should adopt from the LCS is the "plates taken" anotation during the game. Its valuable information and its get overlooked in the LEC

Hey, one of the stats people from the LEC here. I agree, the plates info is super cool and we are looking to implement it in the future. The issue is that it currently has to be done manually and that takes it down a bit on our priority list. We expect the full data to come in soon though and will make sure to add it when that is available. I'll make sure to check in on any progress in that area this week.


08 Jan

Comment

Originally posted by envires

Not saying he won't be more than decent, he can't fail. Perkz has proven he has the attitude and determination to get what he wants and he always wants it all.

I am just stating that putting him top 3 ADCs before the most marginal of LEC-stage proof of quality is disrespectful to others that have been at the top of the game for 4+ splits.

Tbh, I can totally understand the outrage if the ranking was about ranking ADC's by how good they are right now. This is a forward looking ranking though and a lot of people seem to believe that Perkz will be able to learn and adapt quickly enough to end up as a Top 3 Spring ADC. One decent way of measuring if this perception is off, will be to look at the All Pro Team at the end of the Regular Season and see if Perkz makes the Top 3 (or is very close to it).