Yomiya

Yomiya


26 Jul

Post
    Yomiya on Steam - Thread - Direct
Hi engineers,

\A new update for Blueprint system!/

[Version 0.8.19.7715]

Feature:
  • Added the Blueprint book information editing interface, which can change the thumbnail and save path of the Blueprint Book, etc.
Bugfix:
  • Fixed the bug that the thumbnail icon could not be selected in the Blueprint interface.
  • Fixed the bug that the controller input may made the camera kept spinning in Blueprint Mode.
  • Fixed the bug of collision detection between Conveyor Belt - Logistics Station & Fliter's input and output in Blueprint.
  • Fixed the bug of collision detection between Conveyor Belt and factory facilities in Blueprint.
  • Fixed the bug that the color of the Blueprint plate my displayed uncorrectly.
  • Fixed the bug that the Space Warper's output data of the Logistics Station could not be copied in Blueprint.

Thank you... Read more

25 Jul

Post
    Yomiya on Steam - Thread - Direct
Hi engineers,

We are still allocating and fixing the problems reflected in the BluePrint update, and we will keep update and optimize the BluePrint system. Thank you for all of your encouragement and support for Dyson Sphere Program!

Before the update log, here is some tips for BluePrint system:
How to use blueprints:
Double-click the saved blueprint to use it. We will add more prompt in future updates.

About the Tropic (details in previous Dev Progress):
The vicinity of the tropic can be divided into six situations according t... Read more

23 Jul

Post
    Yomiya on Steam - Thread - Direct
Dear engineers,

\WE REACHED BLUEPRINT SYSTEM YAAAY!!!/
This is the first time for Dyson Sphere Program to have a BluePrint system. We are well aware that the system is still in an immature stage, and our team will be ready to fight the bugs in the few days after the BluePrint patch. If you find a bug, please don't hesitate to send your feedback in Discord[discord.gg] or Google Form[forms.gle]!, we will listen carefully and continue to improve the BluePrint system!
At the same time, when you use the Blueprint function the first times, please do NOT forget to save and back up the savedata, just in case.

REMINDER: You don't have to restart the game for the... Read more

19 Jul

Post
    Yomiya on Steam - Thread - Direct
Dear Engineers,

1We have decided to update the blueprint version in the evening of July 23 (GMT+8)!

Some of you must have noticed that the 30-day period previously announced has been extended - Yes. Our plan was to patch the blueprint on July 16, but an issue that seriously affected the game emerged. This problem can mess the optimization of the game under certain conditions, and our team has always hoped to bring a good game experience to every player, so we must fix it as soon as possible. We will follow up about it in the update log of BluePrint System.

Of course, after the blueprint version is patched, we will still spend several days optimizing and updating it. After then, The other new functions of Dyson Sphere Program will start one by one. We are also looking forward to introduce them in to you the future announcement, keep tuned!

That's the end of today's announcement. We would like to thank every player who supported us! See you soon!

... Read more

18 Jun

Post
    Yomiya on Steam - Thread - Direct
Engineers!

We fixed some bugs today. Definitely had nothing to do with yesterday's patch!

[Version 0.7.18.7189]
Bugfix:
  • Fixed a bug that the mass copied Sorters may not connect correctly because of the optimized collision frame in [7178] update.
  • Fixed a bug that some conveyor belt intersections could not be connected.
  • Fixed a bug that when the maximum capacity of Logistic Station, the drone may still flied without any item with it.

Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Form[forms.gle]... Read more

11 Jun

Post
    Yomiya on Steam - Thread - Direct
Hello engineers!

This is not a patch note, we're here bringing you our progress on BLUEPRINT system - As we said before, it is one of our important functions that takes time to implement, but we will share our working progress from time to time - Let's go!

·About the blueprint This is one of our most important works at the moment. Our aim is to implement it for our engineers as soon as possible. Working in progress in full swing!

1. We have rewritten the generation logic of the conveyor belt collision.
Previously, the conveyor belt collision is sparse and some error may occur during its position refreshment, and it may lead to incorrect construction judgments, such as: clipping, unable to construct Tesla Tower among the conveyor belts, etc. In order to give players a better gaming experience and improve the stability of the coming blueprint system, we optimized the collision based on the actual geometric information of the conveyor belt, as well as its ... Read more

08 Jun

Post
    Yomiya on Steam - Thread - Direct
Hello engineers!

We did a modification on [TAB] hotkey usage in the previous patch and saw plenty of engineer's feedback about it. We took the initiative to consider the problems that players may meet, and hope that every fine-tuning of the game operation can bring you a better experience, so we adjusted the [TAB] function again.

[Version 0.7.18.7103]
Changes:
  • Restored [Tab] as the hotkey of Logistic Station output filter, and the hotkey of Conveyer Belt path change is set as [R].
  • The production and consumption of manual work are added to the statistics panel's 'Total' tab.

BugFix:
  • Fixed the bug that the size of the Foundation cursor automatically changed back to 2x2 after restarted the game.
  • Fixed the bug that when quick coping Splitter by [Shift]+[Left Click], the Splitter style may be incorrect.

Thank you for your continuing support! You can se... Read more

03 Jun

Post
    Yomiya on Steam - Thread - Direct
Hi engineers,

There's an old Chinese going says 'The weather in June changes rapidly like Children's mood'. Don't forget to see the weather forecast and take care of health!

[Version 0.7.18.7063]

Feature:
  • Now you can choose to Enable/Disable your Milky Way function in the [Settings - Gameplay] option.
  • Now you can choose to upload/not upload your Dyson Sphere data to Milky Way server in the [Settings - Gameplay] option.
  • Now you can manually delete your Dyson Sphere data already uploaded to Milky Way in the [Settings - Gameplay] option.
  • Now you can turn on/off the advisor's prompts Added the ability to turn on or off advisor prompts in the [Settings - Miscellaneous] option.
  • Now you can hold down the right mouse button in Milky Way to see the camera facing the center of the Milky Way and automatically patrol around.

Change:
  • Now ...
Read more

28 May

Post
    Yomiya on Steam - Thread - Direct
Dear engineers,

We have reached the start of Civilization Type III. In the future, the Dyson Sphere Program universe will become even broader because of our joint efforts.

Before we go to the update log, CentreBrain wants to send you some special tips that will affect your game progress:
·Crude oil becomes a consuming resource. The less crude oil remaining in the blowout well, the more difficult it will be to collect. The extraction efficiency can be down to 0.1/s. To keep your extraction efficiency, you can change the resource magnification setting and upgrade the mineral utilization level.
·The Cluster Seeds are different from the old version.
·You need to reopen the file to experience some of the newly added content
·Blueprint is NOT included in this update yet but on the way!

[Version 0.7.18.6914]

Features:
  • A Brand New Milky Way View- Civilization Type III System
  • All the engineers are g...
Read more



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