That makes me sad and thanks for your help. :)
I don't know if it's actually possible to extract saves from the Switch in any way... but if you were to succeed in doing that, I do believe the save file would be compatible with the PC version.
That makes me sad and thanks for your help. :)
I don't know if it's actually possible to extract saves from the Switch in any way... but if you were to succeed in doing that, I do believe the save file would be compatible with the PC version.
Hahaha, that was amazing. Well done. :)
FYI we're testing a number of fixes that we hope address the quick play timer issues. They'll be shipping on the next patch to all platforms. We'll see if there's anything we can do to mitigate the issue on PC side a bit earlier, but no promises (some investigation is still required!)
However, I don't believe that these issues are caused solely by cross-play. We have reports on Switch vs Switch players having those issues... however, due to the nature of the player base and unintuitive combinatorics, a large number of matches will involve at least one PC player (likewise, a large number of matches will involve at least one Switch player), leading to the perception this only happening with cross-play!
No listed changes to the Map Editor yet, hmm? I guess the main game does take priority.
We creators would love a Copy/Paste feature for the Event Editor and Cutscene Editor, though, as if you've not already very likely heard. It seems to be the #1 requested feature in the official Discord's #custom_content channel.
Nonetheless, I'm pleased to see the changes up ahead, and doubly pleased to see Hard Mode is to be the considered canon difficulty; having already beaten the main game on default slider settings I'll have something to rub in the faces of my friends forever now who keep struggling with certain missions ;p (I'll display this theoretical trophy right next to my theoretical Dark Souls 2 pre-patch Bow-less Shrine of Amana plaque!)
We're hoping to do a separate patch focused on the map editor (QOL + new features) at a later date! Right now we're focusing on the main feedback points within the game itself!
Approximately 2-5 spaces
I guess this means each space in Wargroove is 60 meters?
Thanks for the feedback (this extends to some of the other comments here)!
We're currently collecting community feedback to decide our roadmap for the next few patches and address as many issues raised by the community as possible, so I'll be sure to add this to the list of topics to discuss!