anet_ianim

anet_ianim



22 Aug

Comment

Originally posted by berserksteve

After dusting off my chrono tank and going to vg they are definitely aggroing on illusions/avengers at least. I had an avenger up, bugged and stuck on wall it was was very easy to see it take aggro and boss run over. When tanking at the pillar any phantasm caught on the other side of the pillar also caught the bosses aggro causing him to walk out of the arena and despawn in an effort to get around the pillar and attack. We then tanked on druid and had no aggro/pathing issues at all.

Interesting. Thanks!

Comment

Update: We believe the problem has been found, but the resolution is going to take a bit of work. The bug you are seeing crops up as a result of how the client and server are communicating when movement skills (any skill that forces you to move, or locks you in place) are used at the same time as the encounter scripts are forcing you to move.

Short term work around is to try not to use skills that lock you in place, or force you to move, when you are about to be teleported.

I wish I had a better answer, but we'll get it fixed asap.


18 Aug

Comment

First thought is that we likely didn't add Seraph because it's new from LW. I'll speak with the rewards folk, but sounds doable at this very moment.


17 Aug

Comment

Originally posted by BobbyStein

Jason, should I be concerned that OP killed Vale Guardian before I did?

Duh. That said: /u/Zvehn mind carrying us through next time? kthx