@4minutes25 Oh no! We hope you feel better soon. π€
@DuninnGames Please read this article for more information on minimum and recommended system specifications for Alpha testing.
@bigfoot_squatch @cm_zii Crab people or just crabs? π¦
@FroglipsGaming @cm_zii Tulnar will be able to adjust their appearance based on simian, bestial, and reptilian traits. π
@BlightEmpire @cm_zii There are so many different possibilities! π π¦
@itsBugo47 @cm_zii π€ πΈ
@Reliasponsibe @cm_zii πΈπΈπΈ
@Meatloafmedia @cm_zii π πΈ
πΈ @cm_zii recreated the glorious Prickly Pollywog with clay!
π¦ π€ What amphibian-like creatures would you like to see in-game? #FanFriday
@VioletCoprinus @natfan666 @Mystariel This is glorious! π π π
@Sin_Of_Mankind The community-run wiki has a pretty extensive amount of information related to our crafting systems. You can read more information about it here. π
@AOC_CRAFTER There will be many different ways to store items! You can read more information about it on the community-run wiki. π
@Jzap17 Weapons and armor are not class locked, but certain classes are more efficient with certain types of weapons and armor.
@Frameen_ π±π±π±
@Debrynna Flexibility is key! πͺ
@LostDrifter_ We agree! Power to the crafters! π π
@jorgecastillodp That is a valid point! No one likes being over-encumbered. π
@Meatloafmedia Corrupted ice, carrots, AND tophats?! Are you trying to get evil snowmen? β
@DuninnGames Creature behavior might change depending on the weather. π» π¨
@PhntomGaming β π