@FroglipsGaming Glad to hear you all enjoyed it! 🥰
@SenseiRain We are currently in between testing phases, building towards our Alpha Two! We will provide more information about testing in future updates.
@OmCezar These are not final quests and are merely placeholders for now. We will have a variety of quests that are more advanced than just killing ___ number of creatures. 😄
@RaccoAttacko 🔥 👌
@Alexandros_Laz Our UI team is keeping in mind that players would like to customize a wide variety of elements. Thank you for your input! 🙌
@DizzMoonwalker We will have a wide variety of quest types, some of which will include more hand-holding than others.
@RicardoCMorenoS We are glad to hear you like it! Optional sections are additional sections that could be completed but are not necessary to finish the quest.
@nicovas1995 Would you prefer to have the quests color-coded by difficulty?
@DjCtavia Thank you for your detailed feedback! 💕
@Delshadoo Thanks for the feedback, we aim to have a wide variety of customization options for players. 😊
📜 Did you catch a peek at our new work-in-progress quest log in the latest livestream?
🤔💭 What information should a quest log contain?
@kokosrokoXD This discussion is focusing on training as a tactic that players use to pull enemy NPCs onto other players in hopes that it will kill them.
@GodofRogues @RitchieSH Thanks, we tried really hard on this one.
@RitchieSH 👨🎨🖼
@FalcoBruh Those are fair points! Thanks for the feedback.
@KThoth313 We appreciate your opinion! 💪
@TarnishdSolaire This topic is specially in regards to training hostile mobs toward players. 😊
@BlightEmpire Thanks for the feedback! This topic is specifically in regards to situations where players pull enemy NPCs onto other players in hopes that it will kill them.
@Jbaby64169804 We appreciate the feedback! 💪
@legendary_fail While on-site work is preferred, we are always open to considering remote accommodations for exceptionally qualified candidates. 😊