blizz_jlafleur

blizz_jlafleur



30 Jul

Comment

Originally posted by BrandonD1002

What does a typical day look like for the Overwatch team? Suppose life is normal and back in the office.

It differs a bit for everyone, but we usually start each day with a team playtest. Every other day we have a quick "team standup" where we discuss major initiatives we are working towards. And it's an opportunity to keep the team on the same page with where we are and where we're going and to celebrate achievements. For the rest of the day we are typically collaborating with one another in smaller strike teams, meetings, and individual work to drive features forward. At the end of each day we have another team playtest. Every day is different than the other and different for some individuals than others, but that's the very basics. The good thing is that it hasn't changed too much with COVID, though we do miss the face to face. Virtual face to face isn't quite the same. :)

Comment

Originally posted by Arthur-I-Have-a-Plan

What was the hardest ability to put in the game?

From a tech perspective, I think the hardest might have been Echo. Her ability to duplicate an opposing hero brought a ton of challenges and bugs. In most areas of Overwatch, our ideas for what we would like to do are ever expanding in complexity. But we need to make it work with assumptions that we made years ago. Sometimes they don't mesh well. With Echo, it was a difficult clash to work out. In the end, she turned out to be a really fun hero, so it was worth the work. But there was a lot of engineering grey hairs generated around that one!