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@SgtDangerCow @Battlefield And there are damage multipliers for headshot for LMGs but that's about it, I think that's 2x the damage
@Mayron_Pinheiro @CallMeJay360 @DANNYonPC We've tried on our side and it didn't feel that great to change the height.
@Tolgaraa @103652b @BFBulletin @ArizoStriike @PartWelsh Oh it only happens with Zain?
@ThePollus There are a few changes that we are looking at that will help with that
@SgtDangerCow @Battlefield It's one set (or cell) of numbers per player you hit and it times-out after you stop hitting the same target for a duration.
@Jacob_elam @SgtDangerCow @Battlefield It's what the numbers on screen in the video are showing! :)
@SgtDangerCow @Battlefield Hard to tell which hits actually connect from the PKP, your turret was also hitting other players at the same time it looks like.
@103652b @BFBulletin @ArizoStriike @PartWelsh On what platform? Any specific steps to reproduce this issue?
@CallMeJay360 @DANNYonPC Yeah I'm aware of this one, it's going to get fixed soonish too!
@MooseFPS @ArizoStriike Nope, we're looking at it
@DANNYonPC @JawnTheZoz Will get fixed
@DANNYonPC @JawnTheZoz No it wasn't increased across the board, there is an issue with Assault Rifles in particular which is now 250ms (Sprint) / 437ms (Traversal) instead of the intended 167ms/292ms
@MooseFPS @ArizoStriike Nope
@ArizoStriike Non, ça va être fix :)
@BSoD__Gaming @JEPR9750 @Battlefield Yeah we adjusted them to work like they did vs enemies in previous BF games, you can just press once and it will zap after a short delay which will guarantee a kill if you're in range 🙂
@d3_pawn Great to hear, what part in particular did you feel was improved?
@oliverCAndersen: Fyi if you're having controller inputs doing multiple things after the 3.2 update
@Nachogabber Yes
@scootertwist @Warlustgg @oliverCAndersen Yeah we know it is probably not easy enough to get the info you want since it's so far away from your crosshair / sight. It's an experimental feature for that reason :) Thanks for the feedback!