dzudzubajac

dzudzubajac



20 Apr

Comment

Originally posted by kajidourden

Understood. No comment on the arbitrary order in which heroes are unlocked? Why not simply have one currency and allow people to choose which character they wish to unlock with the currency they have earned?

Edit: Additionally, allow me to give an example of why I don't think this system makes sense.

Player A and B are both new to the game

Player A is interested in playing Lukian

Player B is interested in playing whoever the last unlock on the track is

Player A unlocks Lukian and begins playing their preferred character within 5 hours of play

Player B must play through several times more hours in order to unlock their preferred hero, why?

Additionally, with the way the system is currently set up Player A can easily farm to his hearts content for Lukian's cosmetics since the assassination mission is very low level.

Player B on the other hand must farm the most difficult assassination mission available in o...

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Hey kajidourden! Thanks for the comprehensive feedback! Kudos for presenting the problem, and presenting the train of thoughts, that's how we roll in Mad Head Games :)

I won't get into too much detail with the answer (trying to manage all the answers at once :D ) as we plan to write down the article about the progression - what we're gonna be working on, what we think is good, what went wrong etc. This article might actually address concerns you've mentioned above. There are a couple of strong points for this type of progression, along with a couple of strong ones against it (like you mentioned). Certainly, nothing is carved in stone - and the way the heroes are unlocked could be changed or tweaked, and we want it all to be changed based on educated decisions - decisions that make the game loop more fun and gameplay experience smoother. We're still aggregating reviews and feedback, and based on that, very soon we'll be sitting in our geeky meeting room, thinking on ways ...

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Comment

Originally posted by 2Lainz

Praise the Sun!

Gods favor dodge to mouse!

Comment

Originally posted by Malphasik

I Played from IV Trial - very interesting game turned out! Thank you! When is the release of Acts 6-7 planned?

a

Thank you Malphasik! Act 6 is coming quite soon, and final Acts 7 and 8 are coming together, in a couple of months most likely :)

Comment

Originally posted by Deprox93

Me wasn't able to participate on trials, I got invite and stuff but not the Phoenix pet, cause I didn't manage to log in at the trial (I decided to wait instead of contacting the support =(.) . Is there any chance to get it afterwards? I mean, you could just send me the code via pm, I won't tell anyone ;)

ahhhhh...you're tearing me beetween being a good cop and a righteous cop :D

Comment

Originally posted by Pu3Ho3

Maybe it was already asked, but will there be Auction House/Trading system? It's a major dealbreaker for A LOT of potential players and for me as well.

No Auction house planned atm

Comment

Originally posted by Dreamforger

I would like small icone showing what the dmg is:) the colour is great and all.

But skull:poison

Lightning icon: lightning

Flame icon: fire

Etc :)

Forwarded to the Dev team! :)

Comment

Originally posted by 2Lainz

I have some concerns on melee heroes and cc. I picked Kingewitch as my starting hero and he feels very clunky to play. His m1 and m2 animations seem very long and hard to pull off in a lot of fights because of how much cc is in this game. A lot of it seems very hard to dodge with WASD because half the time you are stuck in an attack animation and can't react in time. Things like the big orange artillery dude's ground pound and the robots that pull you. Dodging with WASD is pretty second nature after 700 hours of Battlerite but I feel like you are very impeded at doing that in this game. Movement skills sending you in your current WASD direction (instead of your mouse direction) and not having a cancel cast button I believe add to that.

As soon as I unlocked Lukian, who is a ranged character that can hit multiple targets AND move during his m1, I was kinda floored at how much more smooth the gameplay was, aside from the enemies that pull you. DANG.

Are ther...

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We're checking out anim cancelation options, along with the option to choose between "dodge to mouse" or "dodge to WASD". Will update you if it's ready for the implementation soon!

Comment

Originally posted by Dreamforger

You done really great so far! Really enjoying it!

Just wish we could chose between more heroes. It takes a bit too long to get to Dameer and the lot :)

And wish the skill-tree had a bit more woaw-effect like some of your legendaries :) Maybe with pros and cons. “X”- ability got no CD but increase ressource cost of “Y”%.

Change of effect from cone to targetting aoe, from static to moving etc.

hey Dreamforger!

Make sure you read-though the other answers I wrote on this thread - there was a lot of talk about Skilltree and stuff. TLDR - working on it, but it requires time to get live :)

Comment

Originally posted by Jeracan

I find the game really fun so far! :) I'm wondering, will the progress we make now, carry over to full release of the game?

Really hope the game will have cool end-game stuff to do, and something that motives farming for many months ahead :)

Keep up the good work, the game feels fantastic so far :) <3

thanks Jeracan, may the absent and not so absent Gods favor your way! :)

I've been talking about endgame content in many other answers to make sure to check them out! Also, regarding progress - we have no plans to wipe any progress, unless we screw the database big time during this turbulent Early Access phase with many bugfixes, updates and all these development shenanigans :) So - wipes are not planned, and will be our last resort if something goes wrong :)

Comment

Originally posted by polop95

stupid buy to play games

you break our little developer hearts :(

Comment

Originally posted by dzudzubajac

Legendaries! :D

and thanks for the support Citrow! :)

Comment

Originally posted by Citrow

I'm loving the game so far! Any information yet around how to gear up?

Legendaries! :D

Comment

Originally posted by kryptik1993

I haven't played many ARPG's (diablo 3/POE) but this one is by far the most fun, +1 for the WASD/crafting. i would love to know what are your plans for the future to retain players (maybe raids/seasons). the only downside i'm having so far with the game is being locked in a small area and having to kill 4-5 monsters before the next wave spawns, I personally would love to pull bigger packs and kite them around the map. also some simple quality of life changes would be "Mark x items as junk"/ "Sell all junk" with the removal of the delay *Waiting for server to respond* and allowing melee characters to move while attacking instead of being locked in position it would greatly enhance the fluidity, Thank you.

Hi kryptik1993 and thanks for the kind words!
All the lacking quality of life features are kind of "early access, didn't have time to fix" things, that are addressed and certainly will be fixed along the way. Beside that, we're working on many new features to expand the amount of things you can do in the battle, to expand the amount of playstyles and content, and obviously - to bring more and more things to the endgame content. If you're interested in some more details - you can read through some other answers I wrote here on reddit (which address some of the endgame features we're working on) and definitely stay tuned on our Discord and Reddit for the updates on what's cooking.