gameragames

gameragames



25 Jan

Post
Hi engineers,
We just fixed A-Little-Bugs.

[Version 0.9.24.11240]

Changes:
  • Modified the algorithm for splitting proliferate points when splitting, consuming, and shipping stacked items. The algorithm has been changed from rounding up to rounding down (the rounding down method will prioritize consuming/splitting the parts that don't have Proliferators to bring a better experience).
  • Optimized the manufacturing logic of Assemblers and Smelters under proliferated conditions.
  • Modified the way the enhanced fuel works when put into the power station: If it is normal fuel, the same value of energy and power will be increased; if it is an Antimatter fuel rod, then only the power will be increased and the total energy will remain the same.
  • Optimized the construction of the Spray Coater and adjusted the building collision range of the it.

Bugfix:
  • Fixed the b...
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21 Jan

Post
Hi engineers,
We just fixed A-Little-Bugs, hope you have a nice weekend with Icarus!

[Version 0.9.24.11209]

Bugfix:
  • Fixed a bug that it may report an error placing pro-building ghost when applied Blueprints from pevious version.
  • Fixed a bug that the upper limit of the Traffic Monitor was when it was actually 7200.
  • Fixed a bug that the Dyson Shell refreshing may delay after a style changing.
  • Fixed a bug when multiple sorters fed mixed cargos into a multi-storey storage, some sorters would stop working when the first storage was full.
  • Fixed a bug in Tech Tree when the predecessor of a technology was the max level of a stacked tech.
  • Now you will see an error message if the mining machine is covering more than one veins.
  • Fixed bugs that some production data was misjudged as abnormal.

Thank you for your continuing support! You can s... Read more