holmzy

holmzy



07 Jul

Post
    holmzy on Steam - Thread - Direct
Combat Balance
Since the release of the Combat Update, we've monitored player feedback and overall we're happy with the state of the gunplay in Rust. We will continue to listen, and make adjustments when needed.

The fuse time on the F1 grenade has been decreased by 0.5 to 2.5s. During combat testing we felt that grenades were a bit too easy to evade under most circumstances. Maybe some day we will allow players to cook grenades but right now that seems like it would be a bit too cheap of a tactic.



The M39 has had it's role changed so it feels more like a superior SAR. Its fire rate has been increased and recoil modified.

We've also noticed that shotgun slugs were very underused so we have reduced the damage falloff so that shotgun users can opt to utilize them in mid range combat and stand a chance.

Lastly, we've fixed a long standing issue with viewmodels whe... Read more

02 Jun

Post
    holmzy on Steam - Thread - Direct



Combat Changes
Today, we're releasing an update to the gunplay in Rust. The initial implementation of the weapons in Rust was done nearly 7 years ago and hasn't been significantly modified since it's inception. While these changes will be controversial, We believe these changes are necessary for the health of the game.

Recoil The old recoil system in rust had some issues. It was loved by some, and hated by others.

If you didn't have hundreds if not thousands of hours practicing the recoil in rust, Firing at people in the game would often feel like attempting to align two like poled magnets. Frustrating would be an understatement.

Ultimately, being good at first person shooters and having the drop on someone wasn't good enough. If the other person had thousands of hours of training their aim ... Read more

05 May

Post
    holmzy on Steam - Thread - Direct

Above-Ground Trains
We wanted to get some trains onto the above-ground rails this month.

We have some more train content in the works, but for this initial release we're mostly reusing existing assets in order to provide something to try out until that content is ready.



The above-ground Work Cart closely resembles the underground one, but now has coupling points at each end that can connect to other train cars. The bogies (also known as trucks - the wheel assemblies) have also been updated to rotate with the track more realistically.



We've taken some static train wagon models that we had and made them functional. These don't actually ... Read more

14 Apr

Post
    holmzy on Steam - Thread - Direct
Easter Hunt
For the next week, every 24-38 hours in-game hours an Easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249!



If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold!

There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onesie and Ears will provide you with an advantage via Egg Vision.


Have fun!


Easter Store Returns
A number of items are hopping back into the store this year:

Egg Hat
... Read more

07 Apr

Post
    holmzy on Steam - Thread - Direct


Procedural Rail Network
The first iteration of the procedural rail network is now live! Any map size 4250 or larger should have a single railway in the shape a ring going around the entire island.



This is just a tech test / proof of concept for now, so there's no official gameplay element to it yet. Please report any weird looking areas you might encounter.



In the near future, you can expect driveable above-ground trains.


Powerline Ziplines
Powerlines have had an upgrade this month, with new platforms and ziplines now appearing across procedurally generated maps. To access the zipline you'll need to... Read more

03 Mar

Post
    holmzy on Steam - Thread - Direct
Monument Lighting
This month we’ve made visual improvements to some of our older monuments to get them more consistent with the quality of our new content. This includes changes such as adding darkening volumes to interiors to prevent them from becoming too bright during the day, adding new lights and effects, tweaking existing lighting and other minor visual improvements.




As a result, the interiors should feel much darker and more atmospheric. The monuments that we’ve changed so far are the Supermarket, Oxum's Gas Station, Bandit Camp and Launch Site and we plan to improve more of them over time.



Soundtrack Release
... Read more

03 Feb

Post
    holmzy on Steam - Thread - Direct
This months update brings a new monument, the Arctic Research Base, snowmobiles, polar bears, AI update, spray can item, QOL changes and much more!



Arctic Research Base
In this month's update, a new monument has been added. The Arctic Research Base will spawn exclusively in the arctic biome.

Those who are not afraid of the cold winds and frigid temperatures will be able to explore various lab modules and buildings scattered around the base. You will find there a bunch of loot to scavenge, or take a little break to warm yourself next to an electric heater. But most importantly, the Arctic Research Base will spawn snowmobiles.



... Read more

28 Jan

Post
    holmzy on Steam - Thread - Direct
Happy Lunar new year to everyone! To help everyone celebrate we have added some new and old items to the Steam item store.

First off, throughout the Lunar New Year celebration, everyone will be able to craft a set of throw-able firecrackers to make a racket. Traditionally set off to scare away evil spirits, many people would set them off when opening the front door before they went out. We somehow doubt these will scare off a dedicated door camper but you can try!


Tiger Mask
To celebrate the year of the tiger we have created a beautiful Tiger Mask with jiggling chin tassles. Similar to last years Ox Mask, it replaces the wolf headdress.




The Tiger Mask can be purchased on the ... Read more

06 Jan

Post
    holmzy on Steam - Thread - Direct
2021
Servers are now wiped, Santa is packing up and clearing out the bodies, we hope you enjoyed the Holiday Season. We're getting back to work after a couple of weeks off which is why this is a light blog and we're looking forward to the journey ahead in 2022!

2021 was an exceptional year for Rust in almost all regards, after 8 years of continuous development Rust has gone from strength to strength. In 2021 Rust blew up on Twitch, we saw record-high player counts, released Voice Props DLC Pack, World revamp, missions, freight trains, underwater labs, gestures, submarines, MLRS and so much more.



An interactive recap version can be found here[rust.facepunch.com].

DLC
July 1st we released ... Read more

22 Dec

Post
    holmzy on Steam - Thread - Direct
Thanks to everyone that nominated Rust for the Labor of Love award. We have now reached the final stage of voting so we need your votes once again!

You can do so now by clicking the vote button above and to show our appreciation if Rust wins the Labor of Love Steam award, we'll give you (the community) control on designing a new deployable item in the game!

If you haven't already voted we'd like to show you in some words, pictures and videos why Rust is a Labor of Love for us!

Rust came to life because Helk and Garry felt there was something missing in the games they were playing and set about making a game they could play how they wanted to play it, Rust was started in Unity Engine 4 and was playable in a web browser and keys were sold in a dutch auction and as the player base grew the game was made into a standalone version and released on Steam in early access on 11th December 2013.

... Read more

16 Dec

Post
    holmzy on Steam - Thread - Direct
Merry Christmas & Happy Holidays!
From everyone at Facepunch, we'd all like to wish you a Merry Christmas and happy holidays to everyone!

The Christmas Event is once again live! If you haven't been around for this before, here's what you can expect:

Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas presents. They come in three sizes: small, medium, and large. If you have enough small presents stashed, you can "trade up" to a medium or large. The contents of each present vary, but you'll find a mix of resources, weapons, and candy. We've also added wrapping paper allowing you to wrap up items as gifts to other players, perhaps sold in your vending machine...



Once again, you will be able... Read more

02 Dec

Post
    holmzy on Steam - Thread - Direct
Excavator


The excavator has received a massive production buff. One unit of Diesel fuel will run the excavator for 2 minutes and produce any one of the following yields :
  • 100 HQM
  • 2000 Sulfur Ore
  • 10,000 Stone
  • 5000 Metal Fragments



In addition to this, a terminal can now be found next to the generator. While the excavator is powered on, the communications relay will charge. Once it has charged for 100% (10 minutes or 5 diesel by default) you can use the terminal to request airdrop supplies to the excavator.



Hopefully these changes to the excavator will see it be a more viable and widely used monument.


Excavator Tummy Tuc... Read more

24 Nov

Post
    holmzy on Steam - Thread - Direct
The Steam Awards are upon us once again and this year we’d like to get your nominations in the `Labor of Love` category by clicking to vote above!



We think the description of the award sums up Rust perfectly, Rust is our baby, quite a big baby at nearly 8 years old but we still continue to spend every day helping it grow, there’s been joy and tears and many sleepless nights but we still strive to bring out fresh content every month for you, our players, to enjoy.



Looking at just the last 12 months, we’ve bought you Tech Trees as another way of researching the items you need, The Marketplace in safe zones so you can efficiently purchase from vending machines using drones, The Freight Transit line and train carts for a new way of exploring and traversing the map, The Poker Table and Slot Machines as a ne... Read more

18 Nov

Post
    holmzy on Steam - Thread - Direct
Store Update - Nomad Suit


Today we're excited to announce the launch of Rust's permanent in-game store. The new store will feature premium cosmetic items and skins.

To kick things off we're releasing the Nomad skin. The Nomad skin is a hazmat reskin replacement that can be applied when crafting the hazmat suit or by placing the hazmat suit into a repair bench.




Additionally, we're also launching some new items such as new lights, underwear and even a used sofa.

We received a lot of feedback and comments after the recent store announcement so we'd like to address them here:

Why launch this now? We've found over... Read more

04 Nov

Post
    holmzy on Steam - Thread - Direct
DESERT MILITARY BASES
We added fully procedural Military bases containing the MLRS equipment this update, these will be different on every server, every wipe. They are built from a pool of individual modules and fill 4 different templates.





Each has a few points of entry, regular loot with a sprinkle of oil and you will face some resistance from scientists as well.



MLRS
The new Desert Military Base monuments each have a parked Multiple Launch Rocket System (MLRS). This vehicle doesn't move - you won't be driving it around the map - but it can be set up to fire rockets to any target. Except safe zones, naturally.



These MLRS ... Read more

28 Oct

Post
    holmzy on Steam - Thread - Direct


Happy Halloween!
The Rust Halloween event is upon us! We've released a mandatory patch containing lots of spooky features, enabled the Trick or Treat event, NPC scarecrows and much more!

This year we've added a new addition to the Halloween event: Frankenstein's monster!



To get started building your own monster first you must slay scarecrows and mummies which roam the lands. Once you've collected a head, torso and legs. Craft yourself a Frankenstein's table and place the body parts within the table, awaken your new pet monster and control it by pressing "P".



The monster will follow your orders without question. It'll... Read more

07 Oct

Post
    holmzy on Steam - Thread - Direct
This month's update brings the foundation of the mission system, huge amount of quality of life improvements, a camper vehicle module and much more!

Missions
Today we're introducing the first iteration of a mission system to Rust. You are now able to speak to various NPCs found around the world and receive a list of objectives you must complete in exchange for a reward. This first pass of missions are geared more towards players just getting started but the system is capable of much more. We will be expanding on this in the coming months to include PvP missions (capture and hold, delivery, ambush) and eventually even bounty hunting.



You can find mission providers at most safe zones and their tasks vary, from catching fish or harvesting lumber to hunting sharks and uncovering hidden treasure.


... Read more

02 Sep

Post
    holmzy on Steam - Thread - Direct
Underwater Labs Improvements
Since the Underwater Labs release, we've been following your feedback closely. The majority of feedback was surrounding high loot density and lack of player interaction. We've now reduced the map Labs count from 6 to 3, removed red and blue keycard spawns, additionally loot crates will no longer spawn while players are nearby.

To suit the reduced total number of underwater labs per map, we increased the smallest allowed size per underwater lab. You will no longer find underwater labs that are only a couple of rooms in size, so they should all be worth a visit.



Many of you have certainly noticed that the moonpool water was bullet proof. This was an unintended effect from the complexities of dealing with the water carving volumes and has now been fixed.

Speaking of moonpools, a human sized version has been added in the mix to allow fo... Read more

05 Aug

Post
    holmzy on Steam - Thread - Direct


Procedural Underwater Labs



The new underwater labs are fully procedural dungeons that reside on the ocean floor. They will come in a variety of shapes and sizes, and for now, with two entry points. You enter them from a ‘moonpool’ in which you re-surface with your submarine. From there, make sure you have come prepared to face the various puzzles on offer.



The bases have a wide network of CCTV cameras you can connect to to plan your exploration ahead of time. The new and improved player map will also let you see the layout of the base for each floor. You will also fin... Read more

08 Jul

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    holmzy on Steam - Thread - Direct



The Voice Props DLC pack is available today for $12.99! Blast out some music with the Boom Box, intimidate your neighbours with the Megaphone and Microphone Stand, phone a friend (or enemy, or stranger) with the Mobile Phone, and more. But because Rust is a hardcore PvP survival shooter, we also knew we needed to finally remedy its most obvious omission - a disco.

This DLC pack includes a range of new items that allow you to record, stream, project and playback audio, as well as accessorize your base with some disco themed props. It also includes three new dance gestures and 7 achievements to unlock.


Cassettes and Recordings Cassettes can store snippets of audio and can be used in a variety of ways. To record audio onto a Cassette, simply insert it into a Cassette Recorder and hit RMB to record. Casse... Read more