01 Jul

    richard on Steam - Thread - Direct
Tiny AI tweak patch.
We hear you!! =) , some tweaks to the monster AI to make them behave better when attacking structures etc.

* AI tweaks (Monsters should always target creatures [including players] first if they have a clear path to them & monsters should only attack low priority structures [walls etc.] if they are trying to get to a player)

23 Jun

    richard on Steam - Thread - Direct
Fun with AI patch.
Gameplay wise this patch mostly fixes AI issues, as we tried to make monsters slightly more aggressive and attack your buildings etc. When they are not able to attack you. It’s fun for the whole family! Also it's midsummer here in Sweden, so we celebrate by temporarily making the Maypole buildable.

* Random save bug-fix (Solves a very unusual case of world corruption caused when shutting down)
* Monster AI tweaks (More aggressively attacking structures when unable to attack the player among other things)
* Open container fix (Fixes issue where you had to click a container multiple times to open it in multiplayer)
* Taught Greydwarfs to throw better
* Event trigger tweaks (Wolf event only triggers after Bonemass has been killed, Moder army can trigger in mountains etc.)
* Long forgotten Blob event enabled
* SFX volume setting fix (Used wrong DB conversion)
* Maypole enabled (Happy midsummer!)
* AI flee be... Read more

09 Jun

    richard on Steam - Thread - Direct
Hello everybody! Another one of our beloved fixer upper patches. Besides fixing some bugs and minor issues we found that some of our main random events never triggered as expected. So please welcome two new events: “You are being hunted…” and “The horde is attacking”. I'm sure they will brighten up your day.

* Fixed issue where capes sometimes formed strange bumps on the back after jumping
* Close build gui with ESC selection fix
* Fuling army event trigger fixed
* Wolf hunt event trigger fixed
* Troll ground slam can now be blocked
* Longship repair & build sound fixes
* Wolfcape durability fix
* Respawning resources timer fix (Berries and flint should now correctly respawn)
* Serpents no longer flee when low on health
* Fixed issue with ship containers not closing properly in some situations
* Raise terrain is more smooth & less pointy
* Fixed water particles & water-surface clipping issues inside boats
* Bette... Read more

12 May

    richard on Steam - Thread - Direct
Good day, today we have a fine selection of fixes and tweaks for you guys to enjoy, including some much needed sparkling visual updates on a few of our older creatures. We also made some changes to the harpoon mechanics to make it less rubberband-y and more rope-y. Enjoy!

* Fixed smelter issue when a very long time has passed since visiting (10000 days)
* 30s Pre world save warning added
* Stone stair physics fix
* Inventory screen gamepad focus fix
* Large-creature visual overhaul (troll, boss-2 & boss-3)
* Troll ragdoll material fix
* Harpoon mechanics overhauled
* Engine updated (some stability improvements)
* Draugr archer visual fixes (1 & 2 star draugrs sometimes got the wrong material)
* Fixed issues when crafting station is destroyed while in use
* Creature group spawning adjusted to avoid spawning over total limit (in some cases)
* Credits updated
* Localization updates

19 Apr

    richard on Steam - Thread - Direct
This was a long one! This patch has been taking extra long time to develop due to the new terrain-modification system. The new terrain modification system is made to reduce the number of network instances and make loading faster and smoother. Technically it’s a pretty big change but hopefully you should not notice that much of a difference except some minor behaviour changes to the hoe and pickaxe and of course much smoother loading of areas with a lot of terrain modifications. All terrain modifications after this patch (using the hoe, pickaxe or cultivator) will automatically use the new modification system. For existing areas where heavy terrain modifications have been made before this patch we have added a special console command “optterrain” that basically converts all the old terrain modifications in the nearby area to the new system. To use the “optterrain” console command, you first need to enable the ingame console by adding “-console” as a launch argument for the game.

... Read more

29 Mar

    richard on Steam - Thread - Direct
Cute mini-tweak patch =)

* Localization updates
* Added separate walk-sneak snow footstep sfx
* Music update ( fixed some sound glitches )
* Credits updated ( Changed the look of the credits screen & added missing names )
* Hammer,Hoe & Cultivator timing & input tweaks ( Slightly lower use delay & queued button presses for a smoother experience...just for you )

23 Mar

    richard on Steam - Thread - Direct
Waahaa! This was a long one. Sorry for the delay, but we were waiting for a specific patch to the steam socket API, and it just went live today! (the fix in question is not listed in the steam changelog). I recommend you to make sure steam has updated to the "Mar 22 2021" version (Steam->Menu->Help->About Steam). Steam will of course automatically update itself to this version. Lots of big and small changes in this patch, some gameplay tweaks and some bug fixes.

NOTE: Don't forget to update your server as well.

* Campfire,Bonfire & hearth take damage when dealing damage
* Reinforced chest inventory space increased to 6x4
* All boss drops can now float on water
* Sunken crypt entrance tweaked (to stop tombstones from getting stuck)
* Fixed rotation of Wood tower shield on item stands
* Deathsquito & Drake trophy drop rate increased
* 1 & 2 Star creature HP fix
* Night-spawning wolves should be easier to tame now (should stop trying to run a... Read more

02 Mar

    richard on Steam - Thread - Direct
Good day Valheimers!
Todays patch has some huge changes to dedicated servers. Dedicated servers now always use direct connections instead of using Steam Datagram Relay (SDR). This should result in much lower latency for most players. Private dedicated servers are enabled by adding "-public 0" to the server command line (See server manual PDF). You can only connect to private dedicated servers using the "Join IP"-button. I really hope this patch solves a lot of connection issues introduced in last weeks patches ( due to switching socket backend ). In addition to these dedicated-server fixes valve are also working on fixes to the SDR system (used when connecting to non-dedicated servers) and i believe there is already a beta-steam-client available that fixes some of these issues. Thanks everyone!!

* Localization updates
* Made Haldor head-turn smoother
* Object network interpolation is skipped if object was far away, solved issue with network players flying thro... Read more

26 Feb

    richard on Steam - Thread - Direct
Quick fix patch for some network issues. Have a nice weekend everybody!

* Fixed connected player counter (Correctly ending auth sessions)
* Fixes instant disconnection issue that some players have experienced.

25 Feb

    richard on Steam - Thread - Direct
Hello Valheimers!
Todays patch has some major changes, the biggest change is the updated socket backend which should improve connection issues for a lot of players. Vulkan support as been enabled in Windows builds and can be enabled for now by adding "-force-vulkan" as a launch option in Steam properties for Valheim. This might fix some random crashes related to GPU drivers. World corruption caused by loging out and and the same time pressing ALT+F4 has been fixed. Some balancing fixes was made on bosses to make them more challenging ( u guys are killing them too fast ).

NOTE: Due to changes in character save data, once a character has been loaded & saved in this new version, they can no longer be loaded in an older version of valheim.

* Crafting item-dupe bug fix
* Harpooned player & ship bug fix
* Fixed player ragdoll
* Bonemass,Moder,Yagluth difficulty tweaks
* Moder music updated
* Tombstone bugfix (probably wont fix disappearing tomb... Read more

17 Feb

    richard on Steam - Thread - Direct
* Disable google analytics
* Updated Unity engine
* Forest crypt fixes
* Credits updated
* Save system returned to old-new
* Pickables sync fix (stones,carrots etc)
* Dedicated server CPU usage fix (Framerate limiter)
* Hearth smoke building fix
* Save system tweaks
* Console "save" function can be used remotely if player is added to admin list
* Autosave every 20min (instead of 30min)
* Manual join IP function (dedicated servers only)
* Extra tombstone checks ( to prevent them from disappearing )
* Better broken world handling ( crash/exit instead of loading an empty world )
* Localization fixes

10 Feb

    richard on Steam - Thread - Direct
* Ragdoll destruction network fix
* Dedicated server ugly file-flag shutdown system removed (Use CTRL-C or SIGINT instead)
* Updated reference server start scripts (Please update local copies)
* World & character save improvements
* Teleport ore chest hack fix
* Remove structure resource dupe bug fix
* Server map set to server name to make it filterable in steam server-browser
* Localization fixes
* Added enemy awareness indicator to enemy huds
* Sneak tweaks
* Added save directory override to dedicated servers (-savedir)
* AI fixes
* Lower dmg on deathsquitos
* Fixed text-msg icon
* Updated server manual PDF
* More serverlist improvements (removed initial serverlist request to lower network trafic)
* Carts detach when teleporting

05 Feb

    richard on Steam - Thread - Direct
* Fixed world selection gui broken due to corrupt world file
    richard on Steam - Thread - Direct
* Fixed freeze at Valheim logo screen
* Fixed Block-sfx
* Fixed Spaming dodge consumed extra stamina
* Serverlist tweaks (multi-line names, server count)
* Continous music enabled by default
+ Drowning effects added
* Compendium icon updated
* Made Hugin dialog guis slightly larger
* More surtling cores in burial chambers
* Serverlist fixes
* Lowered enemy per-player damage scaling
* Localization fixes
* Server filter fix