scornillon

scornillon



22 Feb

Post


Hi there,

Since its very inception, Worlds Adrift has been at the cutting edge, innovating in quite a few areas at the same time. We released the game to players very early in development, to test and co-develop the design and technology of the game that were unique in so many ways, and therefore rather unknown to us all.

Worlds Adrift is often compared against higher budget games, and given the size of the team and resources available, we’re immensely proud and humbled by this. However, despite our best efforts in delivering a game that provides hundreds of hours of unique gameplay, a social space for all to share and a whole lot of love, Worlds Adrift hasn’t yet achieved the commercial success we wanted or hoped for. It’s clear if you look at player figures over the course of the project they’ve been relatively stable and con... Read more

20 Feb

Comment
    scornillon on Steam Forums - Thread - Direct
Hi all,
Things did not go as planned today during our routine maintenance as explained in this post[https://forums.improbable.io/t/incident-deployment-sizes-being-inadvertently-limited/5419] by improbable, and when our servers restarted, the behavior was weird and unexpected. As you can see Worlds Adrift is still pushing the boundaries of SpatialOS in unique ways. But the issue is now resolved and the worlds have been reset to their status from before maintenance. We will work with Improbable to understand how this happened and understand how to avoid similar issues in the future.

It cannot always be, but may your sailing be smooth.

20 Dec

Post


Greetings Travellers,

It’s that time of year when we can finally look back and reflect on all our hard work, and consider some of the amazing accomplishments we’ve achieved over the last twelve months. Suffice to say, what a year it’s been for both Worlds Adrift and you, our community!

Together, we’ve braved some turbulent skies, often having to hold fast to our grapple hooks, but somehow we’ve survived! And while the journey’s not nearly over, despite the fact we’ve covered some momentous milestones, we can safely say that the final destination will be more than worth it!

Most notable perhaps, 2018 is the year Worlds Adrift took flight into Early Access, following four years of development. We also released two major updates, introduced a brand new culture, and continued fighting the good fight when it came to bugs a... Read more