scottyb

scottyb



19 Apr

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    scottyb on Steam - Thread - Direct



Greetings, Survivors!

Update 1.17 just went live on Steam! While we’re already hard at work on the next update, this text will elaborate on the most important aspects of 1.17. Our primary focus this time around was on the themes of accessibility and crafting. If you’re interested in seeing a full list of the update’s additions, changes, and fixes, See link at bottom of the post.

One of the key parts of update 1.17 is the addition of new sensitivity settings, which offer players the ability to adjust the sensitivity of their controls in different scenarios such as aiming, moving, and steering. Another important part of the update is the revised existing control scheme for controllers, the addition of an alternative control scheme, and a large bug-fixing pass on a variety of control-related issues. The altern... Read more

23 Mar

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    scottyb on Steam - Thread - Direct
Dear survivors
We are happy to announce that the experimental phase of upcoming game update 1.17 has started and is now available on Steam. The update is focused on accessibility and crafting themes, though we’ll mostly discuss the improvements made to accessibility in this article, and let you discover the update’s new items and features on your own. If you’d like a complete list of additions, changes, and fixes, head on over to our forums for the official change notes. (Steam[forums.dayz.com]).

Cookware (including cookware stands) can now receive damage when used over time, and lard is no longer required when preparing food. Gas mask filters are no longer ruined when depleted and can be refilled using charcoal tablets. We’ve also implemented a new system of universal temperatur... Read more

15 Feb

Post
    scottyb on Steam - Thread - Direct



Game Update 1.16 is now live on Steam.

Greetings, Survivors!

2022 may have only just begun, but the first update of the year (1.16) has already been released on Steam! We dedicated the end of last year and the beginning of this one to a “clean sweep” type of update, which is to say that we went through our backlog and fixed everything we could within a given timeframe. This approach also gave us the opportunity to plan out the content for future updates. If you’re interested in learning more about our plans for this year, make sure to check out our DayZ in 2022 article for all the details.

Update 1.16 contains a variety of fixes and adjustments which are aimed at certain balancing and gameplay issues.
This can be read in detail on the following article: ... Read more

27 Jan

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    scottyb on Steam - Thread - Direct
We’re happy to announce that the experimental build of Game Update 1.16 is live on Steam. Come join and see what's new among the brand new Bizon SMG along with unique Magazine!
The primary focus of this update is to provide more stability and foundations for upcoming future updates.


Changelog Here: https://forums.dayz.com/topic/252158-experimental-update-116-change-log/

Be sure to follow our socials and changelogs for ongoing development as we gear up to Stable release of 1.16
Enjoy and we look forward to your feedback.
Thanks from the DayZ Dev team

23 Nov

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    scottyb on Steam - Thread - Direct
Game Update 1.15 is now live.



Greetings survivors,

We are excited to announce that the last game update of the year (1.15) has been released. While this one may not be as game changing as the last one, it still packs in a lot of smaller, quality of life changes, nicely wrapping up the end of a very busy year for DayZ.

We're introducing another bullpup assault rifle - the iconic AUR. It comes in two variants, both accepting 5.56 NATO ammunition. The A1 variant offers limited customizability with its fixed scope and a dedicated 30 round magazine. The AX variant on the other hand offers a full range of options for the scopes, suppressor and is compatible with the standardized magazines as well. Besides a new rifle, we're also introducing new civilian gear - the hunter vest, which offers great storage capac... Read more

04 Nov

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    scottyb on Steam - Thread - Direct
Greetings survivors,

It’s only been a few weeks since we released the biggest update of the year (1.14), but here we are again, this time with the first experimental release of Game Update 1.15. We will cover the parts of the update we’d like the most feedback on while avoiding any talk about the new content, which you can find by exploring the experimental servers or by visiting our official change notes.

One of the update’s major additions is the new server-side gameplay settings. These new files (within the mission folder) aim to make certain gameplay adjustments more accessible without the need for modding the game itself. For now, these include control over the following systems:

- Weather behavior through various parameters in cfgWeather.xml
- Player stamina system in cfgGameplay.json
- Placing and construction restrictions in basebuilding in cfgGameplay.json
- Support for overriding other gameplay parameters, currently stored within the ser... Read more

22 Oct

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    scottyb on Steam - Thread - Direct
Hello Survivors,

DayZ landscapes have had Halloween fog passed by and all official servers up until the 3rd of November will include Halloween themed changes.

We invite you to both Livonia and Chernarus To discover the new spooky locations and Halloween theme loot.

In parallel, we are running a competition taking Halloween screenshots for the chance to win some treats. Be sure to follow our official Twitter for this
https://twitter.com/DayZ/status/1451558428879503491?s=20

We hope you like the new additio... Read more

29 Sep

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    scottyb on Steam - Thread - Direct
Game Update 1.14 is now live on Steam.



Greetings survivors!

Hold on to your loot because the biggest game update of the year has arrived! Believe us when we say it’ll change your adventures in DayZ forever. Before we dive in, however, we’d like to thank everyone who participated in the update’s experimental phase and submitted their feedback. It really helped us out a lot! Now let’s get to the update.

We’re introducing a new type of passive environmental threat - Contaminated Areas. These areas come in two variants: static and dynamic. Static areas are meant to lock away high tier loot, while dynamic areas make the world more dynamic. We’ve worked hard to make your experience as immersive as possible through various visual / sound effects. These areas will also finally make use of already present... Read more

02 Sep

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    scottyb on Steam - Thread - Direct
Game Update 1.14 is now live on Steam and Xbox. We really enjoyed preparing this one for you. It is by far the biggest update of the year and the most exciting for us since the release of Livonia. In this article, we’re focusing on the things we want to get the most feedback on. If you’re interested in seeing the full list of changes, you can visit our official change notes for PC here.

Danger is looming over the lands of Chernarus and Livonia. If you’ve seen our teaser from last week, then you’ve probably figured out what that means. If not, allow me to present the contaminated areas. These areas come in two variants: static and dynamic. Static areas are meant to lock away high tier loot, while dynamic areas make the world more unpredictable, which spices up random encounters and forces survivors to reconsider their loot routes. We’ve worked hard to make your experience with the area as immersive an experience as possible through various visual / sound effects. These areas ha... Read more

13 Jul

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    scottyb on Steam - Thread - Direct
Hello survivors!

We’re excited to announce that game update 1.13 has been released on all platforms! Before we dive into the contents of the update, we’d like to take a moment to thank everyone on PC and Xbox for participating in the experimental phase. If you’re interested in a detailed rundown of the changes we made, head on over to the changelog forum posts ({LINK REMOVED}PC, {LINK REMOVED}console). And if you encounter any issues, we’d love it if you let us know on our channels. ... Read more

28 Jun

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    scottyb on Steam - Thread - Direct
Hello survivors!

We kicked off the summer by entering into the experimental phase with Update 1.13.

As mentioned in a previous article at the start of the year, Update 1.13 will come with fresh Loot spawns on Official. That means we’ll be conducting complete wipes (all characters, items, vehicles, bases etc) on our official servers on release day. We don’t have an exact date set in stone yet, but we’re hoping the update and wipe will occur around the middle of July. Like the previous wipe, we'll be increasing the occurrence of helicopter crash-site events with high tier loot on all official servers in the days leading up to the wipe. This will start from July 2nd and run up until the update releases.

To clarify, this wipe is only happening on Official servers, Community server owners can decide to wipe at their own discretion.

Please note that we won’t be doing these wipes with every game update, though we do want to ensure there’s an ending and a ne... Read more

17 Jun

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    scottyb on Steam - Thread - Direct
We’re happy to announce that the experimental build of Game Update 1.13 is live on Steam. Come join and see what's new among the brand new M16-A2 and its new burst fire mode! Adapted inland Spawn locations for advantage loot runs and test iterations
(Adapted inland Spawn location are only for the experimental servers, located in community Tab)
Changelog and article here:

Article: https://dayz.com/article/game-update/1-13-Experimental-Release

Changelog: https://forums.dayz.com/topic/250964-experimental-update-113-changelog/-

Enjoy and we look forward to your feedback.
Thanks from the DayZ Dev team

29 Apr

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    scottyb on Steam - Thread - Direct
Notes from a survivor

I have lost track of time. Judging by the loud crackling of the fire and the occasional creepy cackle at night, I’m guessing it’s the end of April. Maybe nostalgia is starting to creep in. I do miss the kinder Chernarussian days when we would drive out to the countryside and celebrate this time of year by dancing to music around a bonfire. Adults would dress up as witches and wizards; children would get their faces painted. I remember one time when my idiot of a brother tried to barbecue while drunk and nearly caused a forest fire. Thank God for that fire safety officer. Speaking of forests, I’ve noticed these intense flickers of fire at the edge of the woods, up the hill across from my current camp. It’s too bright to be another camp but not bright enough to be a large base. I do see some infected walking in that direction though. I’ve been debating whether I should go over there, and I have to admit that my curiosity is starting to get the better of me.... Read more

20 Apr

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    scottyb on Steam - Thread - Direct
Hello survivors!

We’re excited to announce that game update 1.12 has been released on Steam! Before we dive into the contents of the update, we’d like to take a moment to thank everyone on PC for participating in the experimental phase. This update offers plenty of changes in the game and your feedback during the experimental phase was very important to us. If you’re interested in a detailed rundown of the changes we made, head on over to the changelog forum posts (Link below) . And if you encounter any issues, we’d love it if you let us know via the Feedback Tracker. Now let’s take a look at what’s been changed and added!

We start with the most important part of the update - changes to player vs infected and player vs player combat. The scope of these is far beyond anything we’ve done before. Here’s a quick summary:

Infected are deadlier up close due to the increased frequency of their attacks and higher resistance against damage from melee. To counter their... Read more