thomasblair

thomasblair



24 Jul

Comment

Training Dummy Mitigations:
Crushing - 50
Slashing - 50
Piercing - 0
Fire - 50
Ice - 50
Electric - 50
Poison - 50
Disease - 50
Bleed - 0
(No clue why piercing is set to 0, someone must have been testing something)

No, you can't go below 0 with a penetration stat.

Comment

We always get the uncapped mitigation value, subtract penetration, then apply the cap again. (example 1) If you have 47% crushing pen, and dummy has 50% crushing mitigation, you would be hitting it as if it had 3% crushing mitigation. OR
(example 2) If you have an uncapped 100% fire mitigation (cap is 75%) , get hit with a 20% fire pen, you now have an 80% fire mitigation but still capped at 75% since you are over capped.
Mitigation is always useful, and armor pen values were also toned down in 5.100.


22 Jul

Comment

It is all about where and what we want tested.

On the Test server, post a system making it through its initial implementation paces, there really is no reason to not artificially boost player acceleration. (this is why even with the new leveling process and flow in 5.100, we let everyone bypass all of it it in favor of testing out fully tricked out characters with all powers in the 5.100 cycle) The powers bugs were far more important to shake out than leveling. We might have not even known about the ranger traps/druid orb problems until live as no one would have been using them since they would have been leveling instead.
On the Live server, we always want a playable game, with as much content (rough edges and all) as we have, because it tells us what edges are razor sharp and need to be fixed as soon as we can. This means we really don't want artificial boosting in unless we really need it, because it hides those super rough edges, and we end up all fooling ...

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18 Jul

Comment

This is as designed, the range between hops on spirit whip is 5m from the last target hit in the chain, and can't hit previous targets. The dummy on the far left is more than 5m away from the dummy on the far right.