trainfender

trainfender



28 Feb

Comment

Originally posted by 420OnMy69th

Are changes for the quest "Capturing Outposts" planned? It's the most anti-fun quest in the game and is impossible for anyone who isn't a large streamer and didn't rush the task in the first week of the wipe. The pier has no activity and encourages task boosting and streamers are very open about abusing that. If no changes are planned then do you plan on punishing streamers who are openly boosting tasks like that and lightkeeper?

yes. it will be changes and removed from kappa quest

Comment

Originally posted by lampshadebb

while we're here, one massive point I'd love to talk about is the immersion of the AI. I think the single greatest thing this game could receive is difficult, but rewarding and immersive AI, not legbot sound alarms (sorry I really despise every scav). a glustick or reshala that was really tough to fight alone, but easier in groups could encourage something wild like PMC-PMC cooperation, at least between some newer players. also the ability to deal with AI through bugs like slow leans and door abuse really hurts as well.something like idle animations on the scavs would add so much in immersion, seeing a scav smoking a wilston to scramble for his gun when he sees a player would add so much substance to the world. voice lines are somewhat immersive, they are very interesting and sometimes really accurate to the situation, but the behavior of the AI themselves ruins any benefit gained from those voice lines.

I also understand this should not be an extremely high priority right...

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agree

Comment

Originally posted by oldsch0olsurvivor

You said you ban thousands of cheaters A DAY. This is a BLATANT lie. So how do we trust what you say?

we really banned 3k players last weekend. we banned 400 for today already. will post the list tomorrow

Comment

Originally posted by oppenheim2

when will you admit found in raid and all those anti rmt changes no one asked for were a big mistake and failed to stop the problem? and don't tell me it's to combat hatchlings please, that could have easily been avoided by blocking specific items from going to the pouch like you already do with some scopes, all what found in raid did was make the game more tideous, tideous and hardcore are too different things

fir is a good mechanic. RMT restrictions is a needed thing. lesser evil

Comment

Originally posted by milkmeink

Thanks for the response. Please never stop making music even if you eventually get out of game development.

ahah)_ ok

Comment

Originally posted by Shensmobile

I posted this idea in another thread, but thought it might be worth bringing it up to you directly! Have you thought about the idea of dynamic trader pricing? That is, instead of having global limits or personal limits, make it so that the more you buy the same item, the more expensive it gets. This simulates the real world where a trader would see that a certain item is "in demand" and raises prices (like GPUs in the real world during pandemic). After not buying that specific item for a while, the prices would begin to fall back to their normal price again.

For streamers and rich players, it would let them keep buying the gear they want, but they have to invest a LOT of their rubles. For the average player, it lets them just buy what they want for the few raids they play. This will act like a big money sink for the hardcore players that dump a lot of time in.

If the streamers/hardcore players don't want to waste their rubles, they can purchase alternatives in...

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we did dynamic prices long time ago but its failed

Comment

Originally posted by QuintarTheUseless

Thank you for one of the most interesting games I played. But you let things get this bad without talking to communtiy, people end up making conspiracy theories if you stay silent. Does not feel like you have any community managers.

partially i agree

Comment

Originally posted by oppenheim2

source: moonshine scavs told me

exactly

Comment

Originally posted by LowerPick7038

I'm moving Jobs today. I was there for 6 months and it was hard as f**k. It was beyond stressful and I hated it. It really took a toll on me mentally.

You've been at this game adventure for a long while it's probably 10X the amount of stress I'm escaping but there's alot out there that still believe in you and the game. There will always be people who complain and moan. Try and stay positive and work towards a better future.

thats what i do for the last 12 years)

Comment

Originally posted by SirKillsalot

I don't blame you. That's why I stopped coming here too. So much negativity.

Maybe if there was a curated thread run by the mods which could gather a list of the most upvoted comments and questions you could repsond to? (If mods are willing at least)

im ok with it

Comment

Originally posted by Wolfo_Nix

Hello Nikita, I have a question not related to EFT if you don't mind.

I remember 2-3 years ago at the end of a long podcast on twitch. You said that you and the team are getting a bit tired from EFT, that you didn't except it to take that much time before release.
Then you mentioned what you would like to do after EFT. A singleplayer fps, with a well written story. I am pretty sure based on what I saw on EFT that last 6 years, that your futur game will be very cool to play (Your maps are one of the best, very detailed and alive. The gun play is the best, etc.) And the majority of EFT problems are related to the multiplayer side of the game.

When will you start working the the next game ? (Or did you already start ?) How many years do you think it will take you to feel confortable enough to talk about it ? How do you get inspiration and references that help you create a videogame? Thanks.

right after EFT release

Comment

Originally posted by milkmeink

Not relevant to ETF. What DAW do you use for music creation and do you have any favorite plugins? Your music is bad ass!

FL studio. NI massive, serum - the favorite ones

Comment

Originally posted by luizsilveira

Being more open in communication is a huge step for my trust in the game and its development (that trust is currently at the lowest).

Solving the cheating problem goes through being more open about it tbh. If a report was acted upon, it'd do good to know who was the player banned, when was the report made (map, day etc). Also consider a small kit gift (from Prapor?).

Also: No one, and I mean no one, enjoys absurdly grindy quests like capturing outposts. No one enjoys looking for a ledx for hundreds of raids. No one enjoys not finding the GPS bullshit thing (especially not in the most cheater-infested map). Why are those quests and impossible items in the game? Their rarity does not bring excitement when you get them; you see people are frustrated even when and while they complete capturing outposts. It's disgusting.

You said you play the game, I wonder: have you found those items this wipe?

nope. we will alter it

Comment

Originally posted by SirKillsalot

Not to make this a free for all, but I remeber all the way back to pre alpha days when you would post here regularly. Could you try to do maybe a weekly QnA thread?

radio silence over the last year or so has been discouraging.

(Also, the SA-58 has been forgotten and needs buffs)

every time i opened reddit my courage went off

Comment

Originally posted by gudzgudz

Sorry, this is going to be a hard question/statement .. but what kind of merging strategy are you guys using that so many previously fixed bugs come back each wipe? It feels new bugs appear + old ones reappear at a faster rate than they are being fixed ;/

its not a merging strategy. its jsut a really really complicated project with a lot "above the line" solutions. new feature can poke old evil code

Comment

Originally posted by FEIKMAN

Thanks, I was actually trying to praise you, but Ok. Weird response.

sorry) but first sentence was like im just damage controlling and thats it

Comment

Originally posted by fireballmx

With respect to other long-standing issues - is there anything being done with the raider/boss/rogue AI bug that kills you instantly? The post raid screen will show any number of bullets/hits (usually thorax 3-8 rounds depending on ammo type and your armor) when in reality you get shot once in raid and die. I feel this bug has been in the game for so many wipes, is this not still being looked at or fix in progress? It makes boss fights or raider/rogues feel terrible to fight without "cheesing" them

yes we still try to replicate this bug

Comment

Originally posted by Ok_Association_9682

We understand you have ingoing trouble with old engine version in graphics area, but would you consider jumping into "newer" technology in other areas?

  • like allowing IPv6 so EU players get lower latency and higher stability?
  • or requiring working IOMMU in AntiCheat to complicate some gaming chairs?
  • or allowing inventory/traders/stash to be opened from launcher in regular browser, so interface issues can be resolved the way regular websites are solved, eventually incorporating the best of the community features/fixes/QoL into the official version?
  1. as far as i know - tested it and it failed\
  2. already told - this will lead to compatibility issues and many player will get kicked out
  3. 0_0
Comment

Originally posted by BIgBounceVEVO

Idk if you will see this, but I want to thank you for finally breaking this shell and starting to communicate.

Despite my recent past saying otherwise, we all want this game to succeed, it is one of the best games I have ever played and letting it go to waste is just soul crushing.

We understand the lack of details, most players won't understand the technical engineer garble and just gives cheaters potential ideas, but going from one extreme (oversharing) to shutting yourself off from the community just creates tension, hatred and vitriol, people screaming blood for the blood god, especially since the entry fee costs 40$, with a lot paying a lot more for EOD.

We are here because we believe in your vision, we believe in this project and watching it crumble because of an inability for one side to communicate is again, soul crushing.

We love this game and want it to succeed beyond our w...

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the toxicity is bad. thats why i decided many times not to post or comment anything here

Comment

Originally posted by FEIKMAN

Nikita, this PR stunt you are doing is just damage control and we get it.

Be a real man, like Russians like to say, grab this shit by the balls and figure it out...

You have created a game that no one else still had the ability to recreate, you have created something really unique.

You have the potential of becoming one of the best game devs with one of the best games in the recent history of gaming. Don't waste this shit, man. We love this game. Community just wants things to get better, everybody is hoping for it.

Соберись, тряпка.

you dont know me. and you dont know that game and the power of this community.