Original Post — Direct link

i’m currently working on opening up a new unturned server network, and have been exploring some possible ideas to help give me network a unique identity. I recently thought of something really cool, but it would require having sub servers that allow for private matches with people. basically, you join the “lobby server” and then start a match, and get redirected to the “sub server” where your match takes place. is this possible to do? through the use of servers, can i make a player join a different server that only they have access to? i know im asking a really technical question, but i’d love to (hopefully,) have this be possible! as long as it is, Me and my team can make it happen.

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20 days ago - /u/SDGNelson - Direct link

Originally posted by Lucasmakesstuff

also, i know this would require a plugin. And i am not 100% certain, but i think unturned blackout had a similar system to make lobbies of players, but i cant confirm that with accuracy since i never played blackout before its takedown.

Unfortunately, the way Blackout did it is as described by DatBot20.

That said, you *can* redirect players to a different server using the method `Player.sendRelayToServer`, but this requires them to join your lobby server first. i.e., the player would first load into your lobby server's level, then you call that method at the appropriate time, and they are sent back to the main menu to automatically open the joining screen for the target server.

20 days ago - /u/SDGNelson - Direct link

Originally posted by Lucasmakesstuff

I see. Makes sense! So a player would join the “Lobby” server, where they can “invite” a player inside that server to join their group. Then, the group starts a match, where a plugin redirects them to another “match server” where each player has to join manually? i imagine, of course, the plugin would change the whitelisted players to the server and add in each group members SteamID?

Yes: That should be doable using plugins!