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There is something I don't understand. Why can't we see the effects of the tasks we perform? What would happen if we were tasked with clearing a settlement, cleared everything, NPCs settled there, new supply points appeared, or new vehicles, new attachments or even different NPCs appeared? It shouldn't be difficult to do this, not everyone plays this game in Multiplayer. It wouldn't be bad if the rewards of the tasks we performed affected the world we play in, in fact, this is what should be. If the tasks and needs of the new settlement include generators, iron, etc. and event duties are added, if we do not participate in the horde raid, the settlement will fall and we will have to take it back again. The ideas that come to my mind while writing these can even be put into mod codes. NPCs are useless. It would be nice to imagine if we could update NPCs and make them more functional companions, like Fallout. Generally single player maps are completed in 7-10 hours. In this way, it takes +30 hours to finish a map and the number of singleplayer players increases, am I thinking wrong?

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about 10 hours ago - /u/SDGNelson - Direct link

I completely agree this would be awesome! I feel like we don't hear from singleplayer folks too often - I appreciate your posting. :)

I have kind of wondered about that as an "end goal" for the maps: Something like the horde beacon to fully clear out a location. Longer-term I envision the series having a greater PvE focus and content like this, e.g., defending your base against roaming zombie hordes.