Original Post — Direct link

So i get why "out of bounds" is a thing for multiplayer servers n such, but why cant i just turn it off for offline...

Iv seen the whole argument beeing that you can just camp good loot spawns with bases around important loot spawns, but why is this a thing for offline aswell, i just wanna make some cool base in some house somewhere but nope out of bounds sorry.

Can someone help me with how i can remove them manually maybe if possible? i tried making a copy of Polaris, (wich is what i want to play and build on right now) which btw has the out of bounds sh*t on every single building almost in the map. I made the copy then added the .unlocker into it so i could edit the map, but still cant find any way of removing the "Out of bounds" stuff.

Anyone know a way how to?

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almost 2 years ago - /u/MoltonMontro - Direct link

I answered a similar question regarding this a few weeks ago here. I recommend reading both of the posts I made there, but in short: there's default map boundaries, player clip volumes that function as custom map boundaries, and safezone volumes that can function similar in limiting player functionality.

almost 2 years ago - /u/MoltonMontro - Direct link

Originally posted by Emilber03

Thank you for responding, i kinda didnt think someone would, but it seems like the "Use_Legacy_Clip_Borders false" is already on that in the config file, but i still always get the "out of bounds"

The linked posts discuss this a bit, but to clarify for A6 Polaris specifically:

Use_Legacy_Clip_Borders false toggles the default world border. This is, basically, a cube around the edges of the map, preventing you from going too close to the real edge of the map.

A6 Polaris, and some other curated maps (or Workshop maps) will disable the default world borders by default. This is because they might want to put something in what's normally considered "out-of-bounds". E.g., an NPC safezone, an Easter egg, some questline... Or, their map is a custom/weird shape, and they just need to manually create the map border instead.

Custom map borders (like the ones on A6 Polaris) are done with Player Clip volumes. In the Editor, you can configure volumes from the "Volumes" tab. Navigate to this tab, select the "Player Clip" volume, toggle its visibility to Solid, and then manually go through and delete all player clip volumes on the map (or at least, the ones you don't want).

There might also be some Safezones on the map that you don't want. Also from the "Volumes" tab, select "Safezone". Toggle its visibility to Solid so you can find them easier, and then manually delete any that you don't want.

almost 2 years ago - /u/MoltonMontro - Direct link

Originally posted by Emilber03

Omg your an actuall saint dude, i have been trying to do this for so long now and this actually worked, thank you so much!

You're welcome!

I'm personally more active on our official SDG Forum (and so is Nelson), but I do periodically browse the subreddit as well to see what interesting content or questions people are posting here instead.

Be mindful that the player clips are there for a reason (mostly for multiplayer, but regardless). It's unlikely you'll get stuck somewhere you shouldn't be, but if you do you may need to use the /teleport command to get out.

almost 2 years ago - /u/MoltonMontro - Direct link

Originally posted by Emilber03

If you have some more time to answer a question of mine that i cant really find info ab, does A6 polaris block blueprints? since alot of the "normal" blueprints just dont come up even when i get max skills on them. Im guessing its because that it has custom items and buildables but that seems kinda sad that it would block other blueprints.

Most curated maps have custom progression and custom items instead of the normal items/progression you'd experience on official maps.

There isn't a single item on A6 Polaris from the vanilla game, hence why you can't use any vanilla blueprints.