Original Post — Direct link

unturned 3.0 had great triple monitor support but with the new engine it does what most engines do and just makes it so you can see less, is there a away to fix this?

https://preview.redd.it/zumg91ll8np31.png?width=5040&format=png&auto=webp&s=29f788c3838b379b85e5f84bcf7172cfd2ac20e7

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about 5 years ago - /u/SDGNelson - Direct link

Thanks for bringing this up! The reasons it's wonky at the moment:

  • Field of view is horizontal, rather than vertical. For competitive games enforcing a consistent horizontal field of view between players makes sense, but for Unturned I think it makes more sense to allow a wider horizontal field of view for wide screens.
  • User interface safe zones are undefined and not configurable yet, but in the future should allow all of the UI to be kept in the center area.

I'll open a card for this on the quality-of-life roadmap list, as it is fairly important.