10 months ago - /u/SDGNelson - Direct link

Edit: The survey has now closed. Thank you to everyone who participated! I intend to share the results relatively soon.

If you have a few minutes, I’d appreciate your input on this survey! The goal is to collect feedback on what the Unturned community is most interested in seeing in 2024: https://forms.gle/Fv4guTqb5ApacQbM9

External link →
10 months ago - /u/SDGNelson - Direct link

Edit: The survey has now closed. Thank you to everyone who participated! I intend to share the results relatively soon.

If you have a few minutes, I’d appreciate your input on this survey! The goal is to collect feedback on what the Unturned community is most interested in seeing in 2024: https://forms.gle/Fv4guTqb5ApacQbM9

External link →
10 months ago - /u/SDGNelson - Direct link

Originally posted by UnturnedDurham

Being able to host your own server readily would be very useful.

To expand on this: The request for easier server hosting would technically be implemented as "listen server hosting". In that mode your client would run as both the client and server simultaneously and your friends could join without the separate dedicated server software.

That's how multiplayer worked in 2.0. There is a host player in the world and everyone joins them. This approach isn't without downsides, however, and so dedicated server support was one of the absolute top priorities with 3.0. I over-corrected though and didn't factor in listen server hosting as being an important feature.

Singleplayer sort of runs as a listen server. It's running both the client and server code simultaneously. Unfortunately, it's not as easy as just enabling joining singleplayer to make listen server hosting work at this point. Lots of code the has been written with only dedicated servers and singleplayer in mind, and would function unexpectedly on listen servers.

It wouldn't be impossible to add listen server support, but it would be a big undertaking, i.e., multiple months at least to ensure everything is working properly. I expect it would also lead to dedicated server improvements, too. For this survey I know that gameplay improvements have been some of the top requests, but perhaps in a future year it could be an option.

In the meantime I have made a lot of improvements to make dedicated server hosting for Unturned a lot more streamlined!

10 months ago - /u/SDGNelson - Direct link

Originally posted by WonderfulMedicine160

Steam input support as controller support?

Hmm not out of the question. I'd been thinking mostly of controller navigation in the UI, and perhaps updating to Unity's new input system. Considering how tightly coupled with Steam Unturned is already there wouldn't be much downside to using Steam Input directly...

10 months ago - /u/SDGNelson - Direct link

Originally posted by Andrew000120

Maybe some maps that can be used in rp and maybe auto update for mods in servers not sure if you can make that happen bcs it rl does become annoying seeing a server u wanna join and it got a mod update and u cant contact them some how

I may as well at least add the option for auto-updating server mods. The code is mostly already there and it's been requested a few times recently. When that feature was first added it wasn't *as* important for the server mods to be completely in sync, but now the game is pretty strict about asset mismatch to block some cheats.

10 months ago - /u/SDGNelson - Direct link

Originally posted by Ewangl

Good Optimtzation. Back in 2016 or 2017 i could play unturned in at least 30 fps on old laptop. But now it barely can handle this game, even more powerful lap that i got now cant always keep up good fps count sometimes.

Are you playing at higher settings though? I've kept an old laptop around for testing and generally the framerate has improved over the years on my end.

10 months ago - /u/SDGNelson - Direct link

Originally posted by abobocoto

I love the ability to pass time either by sleeping or waiting.

I agree that would be useful. Certainly comes in handy in e.g. Minecraft or Valheim. Maybe can be included in a future similar poll/survey. Though I think it would be hard to coordinate everyone to agree to sleep in a PvP server.

10 months ago - /u/SDGNelson - Direct link

Originally posted by BlockLord1173

I have just started playing on my own server with a friend and cousin, and we love the game but hosting your own server is very difficult. We have been using playit.gg which is great and free but a better way to do this would be amazing

Glad to hear you're enjoying it! One note regarding tools like playit.gg: relatively recently, support for Steam's Fake IP and Server Codes joining have added an equivalent feature built-in. That is to say, you can join by Server Code or Fake IP without port forwarding and without tunneling software.

10 months ago - /u/SDGNelson - Direct link

Originally posted by Ewangl

I joined buak singleplayer on lowest possible graphics and resolution, got 1 fps

That sounded like there must be something wrong to me, so I double-checked today. My wife has a low-spec MacBook Air from ~2016 that I previously used for testing Unturned's Mac compatibility, before getting the newer M1 Mac for M1 compatibility testing. On that MacBook Air I was able to walk around one of the Buak towns facing the center mountain (most performance-intensive viewpoint) at around 20 fps low settings. Obviously 20 fps isn't ideal, but Buak is the most graphically-demanding map in the game by a long shot, and that's even having made optimizations to the base game specifically targeting the map. (other maps run much better on that laptop)

My gut expectation is that nowadays if anything runs at 1 fps there's probably something wrong. What platform are you on? Do you have any additional launch options specified in the Unturned properties window in Steam?

9 months ago - /u/MoltonMontro - Direct link

The survey is now closed – thank you to everyone who participated! https://blog.smartlydressedgames.com/2024/02/12/unturned-2024-survey-results/