Original Post — Direct link

A week ago I asked this sub if there were any item randomizers for this game. I got one response about how I could use the map editor to make a custom list, and it was obvious from searching online that nobody had done this before. I spent about 5 hours placing every item in the game into a custom list and making a copy of Russia to test it. The first hour or so of play was a bit laggy in the inventory screen, but everything normalized after that, and the randomizer works incredibly well! My question now is, what should I try to do on my map? I get bored easily, and I want some sort of goal, or something to accomplish with the extra challenge of completely randomized drops. Also, if I created a public server with this, or published the custom list for the community, how many people would be interested in playing?

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over 2 years ago - /u/MoltonMontro - Direct link

Originally posted by TinThor

What I had to do, with my limited knowledge of editing game files, was edit a spawn table that was already in the game. Then I made a copy of the Russia map (different name) and went into the editor to change all the item lists to that one I edited. A duct tape solution, but it works! Anybody could do it for their own map, maybe publishing RussiaRandom, FranceRandom, GermanyRandom, etc. would work for the workshop? But I'm not sure how to get a new spawn table into the files of another person's game haha

Instead of creating a custom map, you could create a single custom spawn table.

You would set it so every vanilla spawn table (at the top of the spawn hierarchy, so ~15 different parent spawn tables) is a root. Then, you'd have Root_#_Override set to true for each parent, so that the default spawns in the vanilla spawn tables are weighted as 0 (effectively, 0% spawn chance). Finally, you'd just have your custom spawn table re-add every item in the game, with an equal spawn weight (e.g., 10).

https://github.com/SmartlyDressedGames/U3-Docs/blob/master/SpawnAsset.md

Throw the custom spawn table into a couple folders, direct the Workshop mod uploader to the root directory, and upload the mod to the Steam Workshop. It'd work on every official map, and some curated maps. Any custom maps that use vanilla spawn tables will also be supported.