This patch features a couple of new things, but most importantly it fixes some issues regarding Steam Cloud saves. You as a player
should not need to do anything, and the saves should be moved automatically. However, for this patch we do advise people to make backups of your saves, just in case.
The bug with Steam Cloud saves would cause players to lose progress if they were playing on multiple accounts on the same PC. To solve this, we have done some changes to how the game saves:
From now on cloud saves are saved under the Steam userdata folder. Local save files for dedicated servers and multi account machines will be stored in a new “_local” folder next to the old save file location, and the old save file location will still be there but nothing new will be saved there. You will be able to see which characters and worlds are located on the Cloud and which ones are locally stored or not yet moved out of the old folders. When starting a local save with Cloud saves enabled in Steam, the file will be moved to the Steam Cloud and a local backup will be kept. Dedicated servers will still only use the local folder though, as this can be started outside of your steam login.
If you have any issues or questions regarding this change, please see our
FAQ on the topic, and don't hesitate to contact us on Discord.
Since it’s almost Midsummer, we’ve also added some festive new content for you!
Patch Notes
New Content:
* Maypole now enabled in the building menu
* Flower crowns!
* New banner colours (Orange, white, yellow and purple)
Fixes & Improvements:
* Unity updated to version 2020.3.33 (should reduce crashes!)
* Tamed animals now follow the player into Haldor’s forcefield
* Tweaks to Yagluth’s hair so it no longer flies around in the air
* Console command exclusivefullscreen is now toggleable
* Mods can now set an isModded flag to let players and our support know the game is modded
* Inventory keyboard UI hint fixed
* Console server command 'recall’ added (teleports other players to your position)
Steam Cloud:
* Cloud save files will now be stored in Steam/[YourIDNumber]/892970 instead of AppData
* Local files will now be stored in “worlds_local” and “characters_local” under AppData and no longer be synced to cloud to avoid sync conflicts and dataloss when using multiple accounts on the same machine, and when using dedicated servers.
* Files still in the old file structure will be moved to the Steam Cloud or new local folder when used and a backup will be kept
* Worlds’ save files can now be renamed and will load correctly
* Large worlds (300mb or bigger) should now sync correctly
* Maximum Cloud storage for Valheim has increased greatly, thanks Valve!