10 days ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
10 days ago - IronMontilyet - Direct link
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.
Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.


Further tweaks and bug fixes are incoming! For this round we have made some adjustments to enemy spawning, such as giving the shield generator the same anti-spawning properties as a workbench. There are also some tweaks to the new Drakkar ship to make it easier to get back onto should you fall overboard, as well as some terrain changes to make it a bit easier to sail into the Ashlands.

In addition to the fixes, we have also added two new build pieces, and these you will be able to place directly in the lava if you so desire!

Abbreviated Patch Notes:
* Balancing tweaks in Ashlands
* 2 new build pieces
* Minor bug fixes

Detailed Patch Notes:
* New build pieces: Flametal Pillar and Flametal Beam
* Enemies will no longer spawn close to the bigger Ashlands ruins
* Decreased chance of flametal pillars to start to sink and reduced how fast they sink
* Lava rock eruptions will no longer happen close to your base, but can happen close to the players
* Shield generator will now also block enemies and lava rocks from spawning
* Minor balancing tweaks to the new weapons
* Lightning and primal special effect chances increased
* Lightning effect tooltip added
* Basalt platforms will now remain longer before sinking
* Slightly reduced the number of rocks when sailing into the Ashlands (for unexplored areas)
* Drakkar can now take a small amount of damage from fire
* It should now be easier to reach the ladder of a Drakkar from the water
* Enemies are now less likely to spawn where you can see them
* Asksvin bite attack range slightly reduced
* Charred will avoid lava slightly more
* Ashwood beams and poles no longer flicker when placed in a right angle
* Ashwood 26° wall should now line up properly with other Ashwood walls
* Grausten stairs no longer flicker when placed next to each other
* Walls of Charred Fortresses go even further down beneath the ground
* Ashen Cape physics tweaks
* Fixed a bug that could cause FPS to drop after a lot of things have been burning