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Every single game since this update matchmaking seems weird. Very unbalanced teams and always one kid that's way out of our teams league, smufing? idk. Maybe I'm crazy, maybe I'm just bad but something just feels off cause almost all my games have just been either 13 and 0 or 0 and 13 or close to it. If I'm correct I'm pretty sure they did change something but idk if that's it. Either way, if it is that I personally dont like the change.

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over 3 years ago - /u/EvrMoar - Direct link

This comment seems to occur a lot during the beginning of an Act.

This could be a mix of players returning, to check out the new Act, as well as people stepping back into ranked if they took a break last season. It's not uncommon to have players play their placements, play a few ranked games, then be done with ranked until the next big update. I haven't seen any shifts in how often extreme match outcomes are occurring, but I'll make sure to watch for it!

We also loosened lower rank grouping restrictions, but our match maker has been handling those well it seems.

over 3 years ago - /u/EvrMoar - Direct link

Originally posted by sunkazzz

true, true. i have a question, what is the most fun thing about valorant that you worked on

Ummm, I've only been at Riot since last November! My first day I got to make the new ranked system, which was pretty wild.

But my favorite thing is something that hasn't launched yet :) - because I've only really worked on Ranked, and all the changes you've seen since the new Episode started.

Before Riot I was a designer on COD and I was one of the core designers on warzone, and I also was the original creator of Prophunt :). Prophunt was probably my favorite thing I worked on, on COD, it was meh baby.

over 3 years ago - /u/EvrMoar - Direct link

Originally posted by sunkazzz

thats so cool! How does that go? like does Riot ask you to... make a piece of code for ranked lobbies? or like do they have a engine for it?

Valorant uses Unreal, so that's the engine we work in!

I actually do a lot more "paper design" then implementation currently. Not that I couldn't, but I'm just designing very big systems so lots of planning is required to make sure everything is working. I also need to get better at Unreal, coming from COD I'm more comfortable with text based scripting(unreal uses visual scripting). We also have some amazing engineers on our team, that are super talented and when working with math(like ranked/match making) that is very important.

So right now I don't really work in engine much, but that will probably change in the future :) - I actually use to design, and create, almost everything I worked on in COD with engineers helping with the extremely complicated things.