Valorant Dev Tracker


Originally posted by sky_blu

I'd love confirmation that this is a bug

it's a bug


Hello again! We are the VALORANT Gameplay Technology team and we are here to give you part two of our investigation findings and actions for gameplay consistency.

If you need a refresher on a general overview of what we’ve heard, see our previous post last month. There we covered the general themes of what we’ve heard from players, an overview of what spaces we were digging into (latency, correctness, and high ping player performance).

With the previous post covering most of the “what” and “why,” we wanted to give details today on one of the main areas we improved: Latency and Buffering. We'll share the impo...

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  • Agent Progress/Charge Bars - Moved to a consistent location and made a consistent size on the following Agents:
    • Reyna
    • Cypher
    • Breach
    • Fade
    • Jett
    • Omen
    • Phoenix
    • Raze
    • Skye
    • Yoru


  • Updated 3P model to increase detail and fidelity.



  • Removed some pixel collision on the following areas:
    • Can no longer walk up the front of A site cover
    • Can no longer jump onto the top of C site cover without a boost ability


    • Added new Performance graph to display Shooting Error values for recent shots on the Client. This is the same information visible in the crosshair error settings, but should help ...
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    Sus. Why did Omen wear cat ears for Halloween if he’s an octopus?

    23 May

    Hopefully you’ve seen Fade’s reveal trailer where she torments Agents with their own nightmares. But there’s more to that story.

    Before becoming an ally, Fade was the aggressor, blackmailing VALORANT over crimes for which she believed them guilty (don’t worry, they weren’t—it turns out interpreting nightmare-visions can be tricky). In Patch 4.07, tucked away on the Shooting Range map, keen-eyed players found this radio communications recording: an audio log of VALORANT’s mission in Istanbul to capture Fade and bring her in.

    If you missed it while it was in-game, check it out! Evidence of Agent activity is always popping up on the range, in Cypher’s surveillance station or downstairs in Brimstone’s field office. After your next bout against the range’s bots, consider taking a look around. You never know what you might find.

    22 May