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almost 4 years ago - /u/oniram177 - Direct link

very cool! all the bolts and rivets and such add a really nice touch to this - the main blitzcrank chest piece thats on the side is really well incorporated. you're definitely getting the blitzcrank vibe from this and the modeled in lightning is a great add!

one thing to note when it comes to the valorant style of texturing is that we dont rely so much on grunge maps or and such to give this overly detailed look. a lot of the work we do in texture focuses more of softer gradients going across the weapon from front to back or top to bottom, using your AO as a color mask to add some variety (like some purples, blues, and greens mixed in!!) and really focus on highlighting the main forms and shapes of the weapon, with occasional larger roughness hits or edge markups.

almost 4 years ago - /u/oniram177 - Direct link

Originally posted by zurtab_

Thank you for the feedback man I appreciate a lot that you took the time to write this all down. If I may ask: How do you texture the Guns in Valorant ? Is it all handpainted or do you use eg. Substance?

we use substance painter, but its a mix. probably around 80-90% of the textures are procedural using our own existing smart materials. lots of mask editors using position, curvature, and worldspace normal to just get some color and gradient variety. most of our general surface detail is also just tiling stylized splotch textures, and then we go in to do that last little bit by hand to hand place alphas and such along edges or in certain areas of interest to create variation