Original Post — Direct link

I'm just so used to clicking the lowest button at the corner!

https://i.imgur.com/iebDiEI.png

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over 4 years ago - /u/ProgRocktopus - Direct link

You all can direct your frustration at me.

This is one of those things where I have feedback from both sides, where people were hitting logout accidentally when it was in top, and now on the bottom. Depending on where your mouse is coming from you are more likely to hit one or the other. It's fundamentally flawed.

I have a bigger redesign of this and related things coming, which will resolve this issue for good and for everyone.

PS: For now we have to include a logout button, unfortunately, as it's required by the platform.

over 4 years ago - /u/ProgRocktopus - Direct link

Originally posted by nishyman22

I think the new button sizes and positions are great , if you HAVE to have the logout button there for now. 👍

I wanted a little checkbox that remembered your last preference, but it has to be a button for now. We'll get it sorted out.

over 4 years ago - /u/ProgRocktopus - Direct link

Originally posted by Dokunly

If there's one thing I really care about in my games, it's consistency.

PLEASE move the buttons every update, it's genuinely hilarious to listen to my friends rage when they leave the range to ready up for a game via the exit & logout button

Raising that skill ceiling.

over 4 years ago - /u/ProgRocktopus - Direct link

Originally posted by donotbesorrybebetter

I know you’ve probably heard or seen this one hundred times but the toggle walk is broken. Please. I miss this game. My tiny brain can’t hold shift, walk, stop, shoot, run, walk again, and shoot all at the same time.

It is known, and regrettable. Team is working on a fix.

over 4 years ago - /u/ProgRocktopus - Direct link

Originally posted by Dyynamik

I just love how it feels like every update, the order or placement of the buttons change lol. Jokes aside, the layout is clean and hopefully one gets decided on soon! Keep up the good work on the game!

This will taper off soon. We're still finalizing a bunch of stuff from the beta, so there will be changes for another patch or two. After that we'll leave things alone, I promise.