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Originally posted by ThorAsskicker

Yeah there's no way you're supposed to get a free slide like that. It's probably just an unmentioned fix

This is correct, this is legitimately my bad (just forgot to add the bugfix to the patch notes). Neon getting 3 potential slides a round is pretty crazy at a baseline (2x slide + ult refresh, even before kill resets) but we fixed some impactful balance-impacting bugs that had always been around while looking into making the Neon changes and some of them had to go out a bit later than 8.11 for QA/testing/engineering review etc

Originally posted by Sanguis_Plaga

Yeah but why just some agents?

Neon can sprint and slide unlimitedly during the pre-round because:

  • it's enjoyable to fidget with
  • also the slide is also a somewhat difficult learning process on the inputs side, so being able to practice it during low-stakes pre-round is nice

Chamber we've discussed removing his free verticality TPs from in the past, but opted not to given:

  • free-pre-round boosting is usually done to defensively posture on angles, (especially with a sniper rifle) which we view as a part of Chamber's defensive profile.

  • Also, given that Rendezvous has a cooldown it would be extra punishing if you were late on his pre-round chores or setups and potentially cost him his signature ability, which is particularly painful given he wants to have it for combat in early round barrier-drop fights.

Originally posted by BhatsterYT

So will you mention the neon bug fix in the next patch or is it gonna stay like that as a hidden bug fix?

I'll get on adding it to the next patch notes on Monday, would be in 9.04 notes most likely.