Adding on from the Val Competitive perspective, to Revenancer’s point we wanted to do something quickly to address repeat offenders of our code of conduct, and while players can always mute these highly disruptive teammates, that puts the onus on the other 4 players on their team to have to deal with a potential barrage of bad behavior first and personally take action to stop it. Along with that if you mute someone who is already dead set to antagonize you and ignore them, it may lead them to try other more game play impacting ways to ruin your game.
While we want to create an environment where teammates work together and everyone feels safe using voice as a potential tool to do so, to be candid that’s not the case today, and for players who either can’t use voice, aren't comfortable using it, or know that they have/had a hard time controlling their voice behavior we want to provide avenues for them to still compete without absolutely having to use voice by leveraging current systems like shop commands, in-game pings, chat, and we are also exploring potential new systems to help here as well.
We are keeping an eye on this thread too, our thought process here was not around revenue, but around trying to help folks be better teammates while also allowing folks to compete and (up to a certain limit) play their favorite Mode.