Original Post — Direct link

I feel like Spike Rush would be enhanced by getting rid of decay. I feel like it is overpowered and should be tweaked or removed. Weapon upgrades and other ones are overpowered as well, but your whole team doesn't get the weapon, only you. Any thoughts?

External link →
over 4 years ago - /u/ManWolfAxeBoss - Direct link

We're looking at it for next patch hopefully :) Some thoughts~

We like the "call to arms" that it generates. It's a strong engagement opportunity for the capturing team and we'd like to retain that in some form. Currently, (as you all called out) it's a bit overbearing and ends up slowing action down a lot because players just sweat it out once their afflicted. Want to find that nice middle ground where the capturing team is empowered, but the defending team still has a fighting chance.

Look for changes soon!