Original Post — Direct link
over 3 years ago - /u/ArmiesofZNight - Direct link

Originally posted by Houseoverhype

riot is so cancer. they won't introduce a pause feature? Its not pausing mid round u dumb idiots its pausing before the game / round starts this what the actual comment meant. Jesus im underbite cringing rn...

like bruh cmon this is not elon musk rocket science...just put it in the game already. takes like 10 mins to code.

From the answer to the question: "To make sure everyone has a chance to handle their business, we'll be exploring different ways of possibly incorporating a pre-round pause. This would allow you to pause the match without the possibility of impacting the outcome of engagements."

over 3 years ago - /u/Pwyff - Direct link

Originally posted by xzolade

Bro changes need to be made to DM. The mode is not enjoyable at all and doesnt serve it's purpose properly rn. Allowing players in is ok but if the DMs are still 6 minutes long, it doesnt matter. I hope they make core changes to DM then let us get into it in Queue

updates coming to DM, good ones

!pin

over 3 years ago - /u/ArmiesofZNight - Direct link

Originally posted by oryiesis

You're answering this question but not answering why the practice range isn't run entirely client sided which is a far more interesting question.

I'm not the producer on that particular feature set, so my answer would be more generic--also didn't see the comment for it. Mostly the answer is it wasn't a high enough priority/value for us to have the team bump the other stuff on the roadmap. That plus our general paradigm of heavy server side validation and set up of our game would mean a decent chunk of work for a potential niche use.

over 3 years ago - /u/ArmiesofZNight - Direct link

Originally posted by ShubhamFTW

earlier i used to get 75 ping in singapore server and now i am getting 69 to 70 ping in mumbai server why ? i am from Patna Bihar India My ping is high in mumbai server please tell me the solution i am using railwire internet.

We're reviewing latency info to the server to identify potential changes we can make on our side to help.