16 days ago - VALORANT - Direct link

Transcript (by Youtube)


0s Let's talk about Gekko.
1s As you've all continued
2s to master Gekko,
3s and his band of buddies,
4s we've noticed
5s there doesn't seem
5s to be much risk
6s or cost to reclaim them.
7s And it's
8s challenging
8s to try and contest
9s Gekko from doing so.
10s We want Gekko
11s to play more
11s intentionally around
12s his buddies,
12s rather than just
13s picking them up
14s whenever he wants.
14s Additionally,
15s we're trimming
15s some of the
16s extraneous power
17s from Dizzy's
17s long up-time
18s increasing Wingman
19s and Dizzy’s reliability,
21s and lightly nerfing
21s Thrash by one ult point.
23s We hope these
23s things won't
24s dramatically impact
25s Gekko's power.
25s Just put him in a
26s healthier spot
27s that's more aligned
28s with the rest
28s of the cast.
29s Now for maps.
30s The following
30s maps will be
31s in rotation:
31s Abyss,
32s Ascent,
33s Bind,
33s Haven,
34s Sunset
34s Pearl,
35s and Split.
35s That means Icebox
36s and Lotus
36s are rotating out.
37s We're also releasing
38s a new TDM map
39s called Glitch.
40s One team
40s spawns in winter Haven,
41s while the other
42s team spawns
42s in overgrown Sunset.
43s As for Sunset,
44s we're changing B main
45s to reduce post-plant
46s gameplay,
46s and removing
47s the unbreakable Cypher
48s Trapwire spot
49s on B site.
50s We're also making
50s light changes to mid
51s to give defenders
52s more options
52s when they want
53s to contest it.
53s So what's next?
54s We'll continue
55s to monitor the game
56s and bring
56s balance adjustments
57s as needed, with
58s some patches
58s having a little
59s spicier content
59s than others.